Archive for October 23rd, 2012

Editorial – Game Exclusives Based On Platform

I don’t know about you, but I really hate the idea of exclusives for games based on what platform they happen to be on. Sure I get that Nintendo games will only be on Nintendo platforms, Microsoft games will only be on Microsoft platforms, and Sony games will only be on Sony platforms, but why must third parties do this exclusive this-and-that garbage on various platforms? No one in their right mind is going to be the same game for all 3 systems. So what’s the point? All you do with that is fracture the potential audience in my opinion. Take the latest example we posted below. If you buy the PS3 version of Assassin’s Creed III you get an exclusive mission dealing with Benedict Arnold. But if you buy the Wii U version you get Wii U GamePad controls and what not. And I’m sure the 360 & PC versions will each have something exclusive as well.

In my opinion, the only thing that should be exclusive is something that in unique to that system. Like with the Wii U GamePad. Obviously you wouldn’t see that on the other systems, at least not in the same form. Now imagine if Xbox 360 was the only system with online support, then it would make sense to only have online features for that platform for example. But to put something so non-platform specific in the game and then make it platform-exclusive is short-sighted and dumb in my opinion. What’s next? You can only finish this game if you buy it on all 3 systems? Give me a break. That’s like selling the game for $180 at that point. Which of course is ridiculous. I say we need to end platform exclusive content when it’s not necessary by console design. That’s just my take on it.

Source: GameSaga Original

Assassin’s Creed III – Benedict Arnold Trailer (PS3 Exclusive)

Source: PlayStation YouTube Channel

Medal Of Honor: Warfighter – Single Player Gameplay Trailer

Source: Medal Of Honor YouTube Channel

Square Enix Licenses Epic’s Unreal Engine 3 And Unreal Engine 4

Square Enix & Epic Games have announced that they have signed an agreement allowing Square Enix full access to both Unreal Engine 3 and Unreal Engine 4. No word yet on what they might use the engines for, but I’d speculate that an RPG is a good guess, given that those tend to be Square Enix’s specialty. Here’s the full announcement:

“Square Enix Signs Long-Term Unreal Engine Licensing Agreement

Multi-title deal provides Square Enix developers with full access to Unreal Engine 3 and Unreal Engine 4 technology across its studios

Epic Games announced today an agreement with Square Enix granting Square Enix a group-wide license to develop multiple games with Epic’s award-winning Unreal Engine 3 and its breakthrough Unreal Engine 4 technology.

Epic Games Japan, which is providing local support, worked directly with Square Enix on the new license. This sweeping agreement will supplement Square Enix’s proprietary software and ensure the studio is armed with the most powerful game development tools and technologies available across all major platforms.

“Epic has a strong relationship with Square Enix, and it’s an honor to provide their creative and technical talent with the best game technology available for licensing,” said Taka Kawasaki, territory manager of Epic Games Japan. “We look forward to supporting their developers with world-class tools for years to come.””

Source: AllGamesBeta

God of War: Ascension – Behind-The-Scenes Video

Source: PlayStation YouTube Channel

God of War: Ascension – Zeus God Trailer

Source: PlayStation YouTube Channel

Painkiller: Hell & Damnation – Features Trailer

Source: AllGamesBeta

Disney Epic Mickey 2: The Power of Two – Oswald Vignette

Source: Disney Epic Mickey YouTube Channel

Fuse – Gameplay Footage

Source: FuseGame YouTube Channel

Joe Madureira Leaving Vigil Games

Darksiders Creative Director and Studio Co-Founder, Joe Madureira has announced that he is leaving Vigil Games. Vigil Games is the developer of Darksiders and Darksiders II and was founded in 2005 by Mr. Madureira and David L. Adams. They are now a THQ subsidiary. Here’s the full announcement posted by Mr. Madureira courtesy of AllGamesBeta:

“Farewell and best wishes to all my brothers and sisters at Vigil Games! After 7 long years and 2 hit games, I’m afraid the time has come for me to move on to new adventures. I could not be more proud of what we achieved, or the awesome people who helped build up this studio. I can safely say Vigil’s future is in very good hands, so expect only awesomeness down the road. This feels surreal…I miss the place already.” – Joe Madureira

Source: AllGamesBeta