Archive for June 6th, 2013

Warframe (PS4) – Logo, Screenshots, Trailer, & Press Release

warframe ps4 logo Warframe (PS4)   Logo, Screenshots, Trailer, & Press Release
warframe ps4 screen 1 Warframe (PS4)   Logo, Screenshots, Trailer, & Press Release
warframe ps4 screen 2 Warframe (PS4)   Logo, Screenshots, Trailer, & Press Release
warframe ps4 screen 3 Warframe (PS4)   Logo, Screenshots, Trailer, & Press Release

Direct Link

Click the jump for the press release.

“Press X to Ninja: Warframe on PS4

Do you like Ninjas? What if they were in space? What if you could slash enemies, blast them with guns and obliterate them with crazy exo-armor powers? Would you like to level-up, build a Space Dojo with your friends and hang out, dueling each other and trading wall-running stories? Good news! Warframe is your ticket to all of that and its coming to PlayStation 4, for free, at launch! Not only that… we’ll be showing the world Warframe on PS4 next week at E3.

Our team has been polishing the demo and cramming in as much as we can to ‘wow’ everyone who gets there hands on it at E3! On Friday we showed the rest of our development studio Warframe on PS4 for the first time and the reaction was unanimous – 1080p Warframe is smooth and beautiful! Like kids with new toys, playing with the PS4’s toolbox of goodies has our minds spinning with design ideas for Warframe…

I love the DualShock 4. The triggers feel awesome and the touch pad is a sweet addition. Right now, we’re using the touch pad to activate your crazy Warframe powers on the run with a flick of your thumb or finger. Want to lunge and smash with your Rhino Warframe? Swipe your thumb up on the touch pad and you’ll charge like a battering ram into a group of helpless enemies.

One of the cool things about Warframe is the Alerts system – throughout the day, missions of opportunity come up and players can squad-up for stellar rewards. To get these notifications when you’re away from the system, we have created an iOS and Android Companion App called the Warframe Nexus. Players can customize their alert settings to show them only the missions and rewards they’re interested in, and while it’s very useful, it’s only the beginning for the Nexus.

Well, I’m off to play the latest build and get my Ninja on – the start screen on our demo literally says “Press X to Ninja”. I hope you check out our new trailer and stay tuned for more details throughout the summer on Warframe!”

Source: AllGamesBeta, PlayStation Blog, & PlayStation YouTube Channel

pin it button Warframe (PS4)   Logo, Screenshots, Trailer, & Press Release

DC Universe Online (PS4) – Announcement Trailer

Direct Link

Source: AllGamesBeta & Izuniy YouTube Channel

pin it button DC Universe Online (PS4)   Announcement Trailer

PlanetSide 2 (PS4) – Announcement Trailer

Direct Link

Source: AllGamesBetaIzuniy YouTube Channel

pin it button PlanetSide 2 (PS4)   Announcement Trailer

Dungeons & Dragons: Chronicles of Mystara (Multi-Platform) – Thief Trailer

Direct Link

Source: AllGamesBeta & TGVInteractive YouTube Channel

pin it button Dungeons & Dragons: Chronicles of Mystara (Multi Platform)   Thief Trailer

Hellraid – E3 2013 Trailer

Direct Link

Source: AllGamesBeta & Frank Moers YouTube Channel

pin it button Hellraid   E3 2013 Trailer

Baldur’s Gate: Reloaded (PC) – Launch Trailer

Direct Link

Source: AllGamesBeta & Drew Rechner YouTube Channel

pin it button Baldurs Gate: Reloaded (PC)   Launch Trailer

Killzone: Mercenary (PSV) – Screenshots + Multiplayer & Maps Info

killzone mercenary screen 5 Killzone: Mercenary (PSV)   Screenshots + Multiplayer & Maps Info
killzone mercenary screen 6 Killzone: Mercenary (PSV)   Screenshots + Multiplayer & Maps Info
killzone mercenary screen 7 Killzone: Mercenary (PSV)   Screenshots + Multiplayer & Maps Info
killzone mercenary screen 8 Killzone: Mercenary (PSV)   Screenshots + Multiplayer & Maps Info



“Mercenary Warfare

Mercenary Warfare is a chaotic free-for-all, where players engage in a brutal and uncompromising race to earn the most Vektan Dollars in the set time limit. You have no allies here!

Guerrilla Warfare

ISA and Helghast factions go head-to-head in a team-based deathmatch. The faction that takes out the most enemy troops before the time runs out is the winner.

Warzone

In Warzone, two factions face off in five different missions. Each mission features its own rules and objectives that rely on teamwork, strategy and tactical play. The results from each mission are tallied together to reveal the winners of this epic battle.”

More info after the jump.

“Shoreline

A run-down fishing village clings to the lowest cliffs of an active smoker stack; the weathered terrain shows evidence of the heavy industry taking place above.

Features

• A natural cave system links the interior of the hollow stack to the exterior terrain, creating multiple covered routes to navigate to different areas of the map.

• Helghast structures stand rusty and creaking, offering defensive positions – but be wary of the flimsy cover which will disintegrate around you under heavy fire.

• A slowly revolving fan blade creates a dynamic cover element requiring careful timing to run or shoot through the gaps.

• The precarious cliff paths can claim the lives of the careless with a short fall into a grim ocean grave


Marketplace

Bolted to the vertical cliffs of a Constantine smoker stack, this vertiginous multi-tiered market and entertainment district is at the heart of this industrial area. Beware the seedy back alleys, as danger could lurk around any one of the dimly lit corners.

Features

• Multi-tiered map design takes the gameplay vertical, with open vistas and long lines of sight.

• Narrow alleys and interiors offer adrenalin pumping close quarters combat.

• The tiers wrap around a central open space giving players an excellent view of the action, but also leaving unwary players highly exposed to enemy positions.


Zenith

Sitting astride the open top of a dormant smoker stack, this enormous Arc Cannon is constantly scanning the atmosphere for targets, firing bursts of deadly energy at enemy vessels in orbit. Simultaneously, a ground battle rages in and around the superstructure of the cannon, the engagement intensified by the blinding flash and thunderous blast of the cannon bringing down another enemy warship.

Features

• Dynamic Arc Cannon fires periodically throughout the match, lighting the gameplay area in electric blue light and shaking the smoker stack to its foundations.

• Lifts can rapidly move the player from the control room directly beneath the cannon to a lower level maintenance gantry.

• Navigate the support structure and power supply cables of the cannon itself, dashing across this precarious shortcut.

• Caters to all playing styles with long lines of sight for snipers, enclosed areas for close quarters engagements and everything in-between


Refinery

The refinery is where raw harvested Petrusite undergoes the process to refine it into usable fuel. The facility interior is divided into a number of different areas for room-to-room close quarters combat, while the exposed exterior courtyard is a hotspot for long-range fire fights.

Features

• Balance of exposed exterior and enclosed interior areas to give a good range of engagement distances.

• High speed zip lines allow the player to rapidly traverse from one area to another.

• Elevated sections at either end of the refinery give oversight of much of the open courtyard area, but are vulnerable to counter-sniping and rocket attack

• Careful route selection is essential so as not to expose yourself to a variety of vantage points both obvious and obscure


Skyline

The Vektan Halls of Justice suffered heavy damage during the Helghast invasion; the top floors of the building in particular sustained extensive destruction. Now a desperate fight for control of the building rages within the ruins of the top floor library and the lower floor offices, with collapsed floors and gaping holes creating shortcuts and hazards in equal proportions.

Features

• Routes can be dynamically created by smashing the floor to ceiling office windows.

• Highly detailed damage & destruction elements help reinforce the sense of being in the middle of a warzone.

• Collapsed floors create links between the two floors in addition to the damaged stairwells

• Zip lines give a rapid route from one area of the map to the other to escape a confrontation – or to initiate one


Inlet

The Corinth River provides the epicentre for the ISA’s invasion of Helgan – the beach area around the jetties and sluice gates being just the latest area to see action. The terrain is pockmarked with craters, trenches and discarded cargo creating a feeling of being in the middle of “no-man’s land”. A partially destroyed road bridge spans the battle area giving an advantageous but exposed elevated position from which to survey the battle zone.

Features

• An open and free form area, there are very few defined routes and considered, tactical movement is required to stay alive.

• Extreme lines of sight open opportunities for snipers and other long range weapons to be highly effective.

• The wide open terrain offers little in the way of cover from aerial VAN-Guard attacks, but a broad selection of hard cover points for on-foot engagements.

• This war torn landscape is perfect for setting traps, ambushes and flanking the enemy team.”

Source: AllGamesBeta

pin it button Killzone: Mercenary (PSV)   Screenshots + Multiplayer & Maps Info

Random Game Facts – Mario Kart; Double Dash’s Rainbow Road

mario kart double dash fact Random Game Facts   Mario Kart; Double Dashs Rainbow Road

Hmm here’s one I didn’t know. It would cool if you could still drive along the road in Mushroom City after you fell off and could find a teleporter or ramp or something back to Rainbow Road.

Source: DidYouKnow Gaming

pin it button Random Game Facts   Mario Kart; Double Dashs Rainbow Road

Yesterday’s Recap – June 4th, 2013

gamesaga yesterdays recap logo Yesterdays Recap   June 4th, 2013
Had another busy day at my day job today. I’m hoping it will be quieter tomorrow at my day job.

Anyways, yesterday as I mentioned I didn’t get to post a lot, just some of the daily stuff, a behind the scenes video for Castle of Illusion Starring Mickey Mouse HD, an Assassin’s Creed IV: Black Flag video called The Black Flag Diaries, a Pro Evolution Soccer 2014 teaser trailer, and a Massive Chalice video, some artwork, & the Kickstarter press release for the project. We also posted Episode 15 of the GameSaga Podcast.

Be sure to check out our Forums while you’re here. You can post in there to discuss stories on the site, talk about gaming in general, or anything else. And if you want to ask questions for the podcast you do so in there as well.

As always, thanks for checking out the blog and for any and all comments. If you want to send in a news tip, ask a question for the podcast, or give general feedback, feel free to E-mail Us, send us a message or comment on Facebook, or send us one on Twitter, or post a topic in our new Forums. Don’t forget to like us on Facebook & follow us on Twitter and check out the GameSaga Mega Store (powered by Amazon) for all your gaming needs and much more and check out the GameSaga Podcast Archive for past episodes of the show!
Here’s yesterday’s posts:
  • Massive Chalice (PC) – Video, Artwork, & Kickstart…
  • Pro Evolution Soccer 2014 (Multi-Platform) – Logo …
  • Assassin’s Creed IV: Black Flag (Multi-Platform) -…
  • Castle of Illusion Starring Mickey Mouse HD (PC/PS…
  • Evening LOL – Ain’t Nobody Got Time For Tutorials
  • Yesterday’s Recap – June 3rd, 2013
  • GameSaga Podcast Episode 15
pin it button Yesterdays Recap   June 4th, 2013