Archive for July 11th, 2013

The Legend of Heroes: Sen no Kiseki (PS3/PSV) – Artwork Famitsu Magazine Scans

the legend of heroes sen no kiseki artwork 1 The Legend of Heroes: Sen no Kiseki (PS3/PSV)   Artwork Famitsu Magazine Scans
the legend of heroes sen no kiseki famitsu scan 1 The Legend of Heroes: Sen no Kiseki (PS3/PSV)   Artwork Famitsu Magazine Scans
the legend of heroes sen no kiseki famitsu scan 2 The Legend of Heroes: Sen no Kiseki (PS3/PSV)   Artwork Famitsu Magazine Scans
the legend of heroes sen no kiseki famitsu scan 3 The Legend of Heroes: Sen no Kiseki (PS3/PSV)   Artwork Famitsu Magazine Scans

Source: AllGamesBeta & Famitsu

pin it button The Legend of Heroes: Sen no Kiseki (PS3/PSV)   Artwork Famitsu Magazine Scans

Sengoku Basara 4 (PS3) – Artwork & Screenshots

sengoku basara 4 artwork 1 Sengoku Basara 4 (PS3)   Artwork & Screenshots
sengoku basara 4 screen 1 Sengoku Basara 4 (PS3)   Artwork & Screenshots
sengoku basara 4 screen 2 Sengoku Basara 4 (PS3)   Artwork & Screenshots
sengoku basara 4 screen 3 Sengoku Basara 4 (PS3)   Artwork & Screenshots
sengoku basara 4 screen 4 Sengoku Basara 4 (PS3)   Artwork & Screenshots

Source: AllGamesBeta

pin it button Sengoku Basara 4 (PS3)   Artwork & Screenshots

Battle Princess of Arcadias (PS3) – Debut Trailer

Direct Link

Source: AllGamesBeta & nippon1software YouTube Channel

pin it button Battle Princess of Arcadias (PS3)   Debut Trailer

When Worlds Collide Update – Ratchet & Clank: Into the Nexus (PS3) – Artwork, Screenshots, Trailer, & Game Details

Well it looks like the When Worlds Collide teaser wasn’t about the PS4 or its release date, but rather a new Ratchet & Clank game from Insomniac Games. It’s called Ratchet & Clank: Into the Nexus.

ratchet and clank into the nexus artwork 1 When Worlds Collide Update   Ratchet & Clank: Into the Nexus (PS3)   Artwork, Screenshots, Trailer, & Game Details
ratchet and clank into the nexus screen 1 When Worlds Collide Update   Ratchet & Clank: Into the Nexus (PS3)   Artwork, Screenshots, Trailer, & Game Details
ratchet and clank into the nexus screen 2 When Worlds Collide Update   Ratchet & Clank: Into the Nexus (PS3)   Artwork, Screenshots, Trailer, & Game Details
ratchet and clank into the nexus screen 3 When Worlds Collide Update   Ratchet & Clank: Into the Nexus (PS3)   Artwork, Screenshots, Trailer, & Game Details
ratchet and clank into the nexus screen 4 When Worlds Collide Update   Ratchet & Clank: Into the Nexus (PS3)   Artwork, Screenshots, Trailer, & Game Details

Direct Link

  • Ratchet & Clank are escorting Vendra Prog when he escapes
  • They uncover an event that threatens the universe and must prevent it from happening
  • Ratchet, Clank, Captain Qwark, Talwyn, Cronk, and Zephyr all return
  • New weapons and gadgets like the Winterizer and Nether Blades
  • New gameplay elements – Clank can alter gravity & manipulate objects to solve puzzles
  • New planets to explore
  • Platforms: PS3 (Retail & Digital via PSN)
  • Price $29.99
  • Release Date: Holiday 2013
Full press release after the jump.
“Ratchet & Clank: Into the Nexus Coming to PS3 This Holiday


Ratchet and Clank are back! The beloved duo return with an original single-player epilogue to the acclaimed Tools of Destruction and A Crack in Time. Ratchet & Clank: Into the Nexus is a story-driven platform adventure with humor and heart, featuring outrageously upgraded weapons, extreme planet hopping and brand new worlds begging to be explored. Into the Nexus marks a true return to form for the acclaimed series.

Story

After one of the most infamous manhunts in galactic history results in the capture of Vendra Prog, Ratchet and Clank offer to escort the dangerous criminal to the Vartax Detention Center. After a daring orbital jailbreak at the forgotten edge of the galaxy, Ratchet and Clank find themselves lost in an abandoned sector. There, in deepest space, they uncover an inter-dimensional event that threatens the universe—and forces Ratchet to decide what’s really important.

Features

• A return to the Future – Series protagonists, Ratchet and Clank, return along with Captain Qwark, Talwyn, Cronk and Zephyr in a brand-new, story-driven single-player adventure.

• Even more crazy weapons and gadgets for your arsenal – Arm yourself with a variety of exotic new weapons and gadgets, including the Winterizer and Nether Blades.

• Clank strikes back – All-new gameplay offers inter-dimensional challenges where Clank can alter gravity, manipulate objects and solve mind-bending platforming puzzles.

• Discover new worlds… and the dangers of space – Traverse through the zero-gravity of space and explore a mysterious sector filled with new planets to explore along with hidden dangers and dark secrets yet to be uncovered.

The game will be available exclusively on PS3 this holiday, in stores and on PlayStation Network for an MSRP of $29.99.”

Source: AllGamesBeta & PlayStation YouTube Channel

pin it button When Worlds Collide Update   Ratchet & Clank: Into the Nexus (PS3)   Artwork, Screenshots, Trailer, & Game Details

Watch_Dogs (Multii-Platform) – Artwork & Ubisoft’s Dominic Guay Discusses Next Gen Aspects

watch dogs artwork 1 Watch Dogs (Multii Platform)   Artwork & Ubisofts Dominic Guay Discusses Next Gen Aspects

“Dynamism

The surface layer of the Disrupt engine is focused on what Guay describes as “dynamism,” or the simulation systems within the game: “In our city we simulate the way people drive cars. The electricity is simulated. The water is simulated. The wind is simulated. Everything reacts to everything. Making all those systems talk to one another is where you get branching reactions.”

Take the rain, for example. When the sky starts to open up, civilians will pull out umbrellas. The lights reflect off wet surfaces. We can see the wind shifting the direction of the rain and blowing debris around. Even leaves and trash on the ground will begin to appear damp and weighted down by moisture. These small but significant details lend an unparalleled level of immersion to Watch Dogs.

Even the clothing comes to life in Watch Dogs. It boggles the mind to think about just how long was spent getting the simple act of Aiden putting his hands in his pockets to look just right. The wind pulling at a passerby’s clothing will cause them to tighten their jackets. “Everyone on the street should have clothing simulation,” Guay says. “We want to see it blow in the wind and move with them.”

These are merely the “details,” though. Something major like a car crash will create a widespread ripple effect. Civilians will get caught up in a traffic jam and start honking or even leave their cars to investigate. Others will be injured in the wreck. Onlookers will alert emergency response teams. It all combines to offer an unprecedented amount of realism in a videogame.

Impact

As important as those details are, a game isn’t made with raindrops and dynamically generated bullet holes alone. Also important are the ways in which a player can affect the entire city, primarily noticeable through its residents. While there’s no simplistic back-and-white morality system in Watch Dogs, Aiden’s actions will trigger reactions from the game’s NPCs. We got the breakdown from Animation Director Colin Graham: “The reputation system isn’t a good or evil meter. It’s actually the perception people have of your actions. It completely affects how the city will react to you. If you run around just taking everybody out and killing tons of people, the citizens are going to think you’re kind of a jerk and they’re going to call the cops every time you do something wrong. You’re going to get spotted by the media more.”

In other words, should you choose to play the game in a more openly violent fashion – gun constantly in hand, killing indiscriminately in front of civilians – the people of Chicago will be more liable to turn on you. They will call the police when they see you, and your face will wind up on the news a lot more often. “We think it’s much more empowering to the player if he feels like he has made an impact on the city,” Guay elaborates. “We want him to make his own decisions instead of us forcing decisions on him.”

Connectivity

In Watch Dogs, you can go from being connected and online with other players to being fully disconnected – without affecting the world or changing the environment. That’s no small feat, and this seamless connectivity is another key pillar of the Disrupt engine. “There’s no loading or matchmaking or waiting for a game to start,” Guay says. “That means that every single thing in the game needed to be ready to be synchronized with the network. Every aspect of animation and physics and the AI needed to work online with other players.”

But don’t worry about thousands of stalkers, hackers and griefers ruining your day. When you’re in your game, you won’t see other players just running around wreaking havoc. That would diminish the immersion Disrupt works so hard to build. The only time another player will actually enter your world is when they accept a contract with your name on it. From there they can creep through your city streets, stalking you until they decide to strike. They will appear to you as any other Chicagoan, just like you would appear nondescript to them should you invade their game. There will never be two Aidens on the screen.

Though the engine is built with this connectivity in mind, it can be turned off for players who prefer to explore unhindered by any outside influences. The multiplayer will also be unavailable during story missions, so you don’t need to worry about hackers while you’re in the middle of an important moment.

Flexibility

We know not everyone will be rushing out to buy the new PS4 or Xbox One right away and that’s totally okay. Enter the “fourth pillar” of Disrupt: The engine was built for next-gen, but it’s flexible enough to allow owners of current-gen systems to still get an amazing experience. “We knew we would have next-gen hardware coming out before we ship,” Guay says. “But we started off knowing we wanted to support PS3 and Xbox 360.” The trick is in knowing how to scale things appropriately for both console generations. This allows designers to keep the overall experience the same. “On current-gen systems we may need to cut down the number of people on the street a little, but it’s still the same game. You don’t get the same sense of the crowd, but it allows us to scale certain bits and keep the same experience.”

Graham illuminates the graphical differences: “Players are going to know they aren’t getting a bad experience if they play Watch Dogs for the current gen, but the next gen is the real HD experience. You can zoom in another level. You can have better shaders, better simulation on the wind or the water, more particles, better atmospherics… Basically anything you can get with more computing power.”

So have no fear if you plan on playing Watch Dogs on the PS3 or 360. There are no trimmed-down mechanics to make you feel as though you are missing out on the core experience. Watch Dogs is truly a next-gen game – not just in terms of offering cutting edge graphical performance on the next generation of consoles, but also when it comes to the gameplay, the immersion and the seamless online experience. And that’s due in large part to a great foundation: the Disrupt Engine.”

Source: AllGamesBeta & UbiBlog

pin it button Watch Dogs (Multii Platform)   Artwork & Ubisofts Dominic Guay Discusses Next Gen Aspects

Japan – One Piece: Unlimited World Red (3DS) – Release Date & Shonen Jump Magazine Scan

Shonen Jump has revealed that Namco Bandai Games’ One Piece: Unlimited World Red will be releasing on the 3DS in Japan on November 21st. Here’s a scan from the magazine:

one piece unlimited world red scan Japan   One Piece: Unlimited World Red (3DS)   Release Date & Shonen Jump Magazine Scan

Source: AllGamesBeta, APForums, & Shonen Jump

pin it button Japan   One Piece: Unlimited World Red (3DS)   Release Date & Shonen Jump Magazine Scan

Project 575 To Be Revealed By Sega On July 18th

project 575 logo Project 575 To Be Revealed By Sega On July 18th

Direct Link

Project 575 Links - project575.jp & live.nicovideo.jp

Source: AllGamesBeta & project575 YouTube Channel

pin it button Project 575 To Be Revealed By Sega On July 18th

Rambo: The Video Game (360/PC/PS3) – Artwork & Trailer

rambo the video game artwork 3 Rambo: The Video Game (360/PC/PS3)   Artwork & Trailer

Direct Link

Source: AllGamesBeta & ReefEntertainmentLtd YouTube Channel

pin it button Rambo: The Video Game (360/PC/PS3)   Artwork & Trailer

Gran Turismo 6 (PS3) – Goodwood Hill Climb Course – Screenshots, Concept Video, & Press Release

gran turismo 6 screen 5 Gran Turismo 6 (PS3)   Goodwood Hill Climb Course   Screenshots, Concept Video, & Press Release
gran turismo 6 screen 6 Gran Turismo 6 (PS3)   Goodwood Hill Climb Course   Screenshots, Concept Video, & Press Release
gran turismo 6 screen 7 Gran Turismo 6 (PS3)   Goodwood Hill Climb Course   Screenshots, Concept Video, & Press Release
gran turismo 6 screen 8 Gran Turismo 6 (PS3)   Goodwood Hill Climb Course   Screenshots, Concept Video, & Press Release

Direct Link

Full press release after the jump.

“Goodwood’s renowned 1.86km Hill Climb, centre piece of the British stately home’s annual Festival of Speed, has been announced as a new track to feature on the forthcoming Gran Turismo®6 for PlayStation®3. Polyphony Digital Inc., creators of PlayStation®’s best-selling Gran Turismo® franchise, recently announced a deal to partner the Goodwood Festival of Speed (11-14 July). A new GT6™ demo will now give some of the expected 185,000-plus spectators their chance to challenge Nick Heidfeld’s 1999 41.6s course record set in a Formula 1 car. The demo will include a range of stunningly recreated cars to race up the virtual version of “the Hill”.

The Goodwood Festival of Speed has an enviable international reputation as a celebration of all things automotive and motor sport. The annual event, held at the family home of the Earl of March, features an array of cars that spans from the beginnings of the automotive industry at the end of 19th century to the very latest cars proudly displayed by the manufacturers. The range and scope of the event is mirrored by Polyphony Digital’s aspirations for “The Real Driving Simulator”.

“I have always been a huge admirer of the Festival of Speed and what Lord March has achieved,” explains Polyphony Digital President and legendary creator of Gran Turismo, Kazunori Yamauchi, who will don his own race suit and helmet to pilot a number of cars up the famous Hill at Goodwood. “I love the incredible range of cars on display – from the priceless, rare and exotic, to the latest family hatchback and full on racing cars – I love the challenge of the Hill Climb and the rally stage. Goodwood represents every type of motoring and motor sport which very much mirrors what we aim to achieve with Gran Turismo and so it is very special that we have forged this partnership. There will be no better feedback than that provided by the Goodwood fans to tell me if we are heading in the right direction with Gran Turismo 6!”

Priceless classics, new and old pure racers, the latest supercars and an array of other different, rare, innovative or simply quirky cars are piloted up the Hill by an exclusive group of top drivers and invited guests. With the iconic Goodwood Hill Climb now gloriously recreated in full Gran Turismo detail, the legions of GT players around the world will have their chance to experience the excitement and honour that has been reserved for only a handful of top drivers, with the added bonus of having the huge range of cars that will be available on Gran Turismo 6 from launch to choose from.

Festival-goers will also be able to race or cruise up the Hill Climb on special demo version of Gran Turismo 6 installed on PlayStation “race pods” at The Goodwood Road Racing Club, The Family Area and Goodwood Hotel. Nissan and Alfa Romeo will make the GT6 demo available on their stands while Mercedes-Benz, Ford and Nissan also have pods on their Moving Motor Show displays. For those that are inspired by all of the racing drivers on display at Goodwood, Nissan, PlayStation’s partner in the innovative GT Academy programme, will be running a “wildcard” competition on its Moving Motor Show display for a chance to reach this year’s GT Academy UK National Final.

The addition of the Hill Climb to the hugely popular Gran Turismo is an exciting prospect for Goodwood Festival of Speed founder The Earl of March: “I am very excited to welcome Polyphony Digital Inc. to Goodwood, and I feel proud and honoured that the Festival of Speed has been chosen to showcase Gran Turismo 6 globally, as I cannot think of a more fitting gaming partner for this celebration of motor sport and car culture, especially in this, our 20th anniversary year. I am particularly looking forward to driving the Hill Climb on Gran Turismo 6, although I suspect I may have to tear my children away from playing it for me to get a look in!””

Source: AllGamesBeta, Gran Turismo Official Site, & GranTurismoOfficial YouTube Channel

pin it button Gran Turismo 6 (PS3)   Goodwood Hill Climb Course   Screenshots, Concept Video, & Press Release

Assassin’s Creed IV: Black Flag (Multi-Platform) – Pirate Gameplay & Naval Exploration Video

Direct Link

Source: AllGamesBeta & Ubisoft YouTube Channel

pin it button Assassins Creed IV: Black Flag (Multi Platform)   Pirate Gameplay & Naval Exploration Video