Archive for June 25th, 2014

Mario Golf: World Tour (3DS) – GameSaga Review

mario-golf-world-tour-box-art-featured-gs
.
.
.
.
.
.
.
.
.
.
.
.
.
.

Mario Golf: World Tour is the latest entry in the Mario Golf series, which sees characters from the Mario series of games take a break from adventures in the Mushroom Kingdom and pick up some clubs and hit the links for some golf action. But this being a Mario game, there’s of course some Mario themed hijinks thrown in. For the first time in the series, you can now use items before you take a swing. Items function somewhat similarly to how they do in the Mario Kart series. Mushrooms speed your ball up after it lands, Fire Flowers let you “burn” things (i.e. you can pass through the leaves of trees with no detriment to your drive distance), Bullet Bills rocket you ahead (this particular item makes your drive around 100 yards longer than it normally would be), etc. Of course you don’t get unlimited items because that wouldn’t make for much challenge. Items are limited and one time use only unless you happen to collect multiples of them. The items themselves appear on the ground or in the air of each hole usually in sets of 2-4 item boxes and you have to hit your ball through the item box to pick up the item. Power shots return as well, and like previous entries in the series, these too are limited with a set number per course (shared among all holes of that course).

Mario Golf: World Tour features Castle Club Courses and Mario World Courses. There’s also a clubhouse which is connected to an overworld of sorts which serves as the hub for single player. You can talk to various NPCs to find out about the game, shop for new unlocked gear, switch out gear, and walk to the Castle Club Courses to play through those. The Club features are similar to previous handheld Mario Golf titles and add in some light RPG-type elements. It’s one of the more enjoyable aspects of the game to me. My only complaint about it is that I wish there were more of it. I think the courses should’ve been divided more evenly in number instead of favoring the Mario themed ones.

Mario Golf: World Tour is also the first game in the series to feature DLC and one of a handful of Nintendo published titles to support this feature. I did not purchase the DLC for the purposes of this review as I was more concerned with the main game overall. The DLC adds in additional characters and courses which gives you even more to do in the game.

All-in-all though, Mario Golf: World Tour is a pretty fun game if you like golf or more specifically the Mario Golf games at all. It’s best played in pick up and play type of sessions in my opinion. This is probably not a game you will be playing for 10 hours straight like an MMORPG or anything like that, but it’s not that type of game of course, but there’s still plenty of content to unlock. The game features several unlockable characters and courses. I didn’t particularly like the unlocking method in Mario Golf: World Tour. Why? Because in previous games like Toadstool Tour for example, you could unlock things through several different modes. In Mario Golf: World Tour it appears Camelot decided to make pretty much everything unlocked from within the Challenge Mode of the game. This would be fine if you there were more variety of challenges, but as there’s only 7 different types offered it limits the appeal of this method in my opinion. Then when you consider the fact that there are around 10 challenges per course with 5 courses to unlock and 4 characters to unlock through Challenge Mode only you can see why it might become tedious. You don’t unlock them by completing certain challenges. Instead you unlock them by collecting Star Coins, which you get from completing challenges. It might seem like a minor thing, but it seems like it makes unlocking things much more time consuming than it was in previous games. There’s also unlockable gear, difficulties, Star versions of characters, and more. So there’s plenty to do, it just gets kind of repetitive after a while in my opinion. Don’t get me wrong, the main game is fun, but the Challenge Mode leaves something to be desired. I’d rather have characters unlocked through 9 or 18 holes of Match Play against said character for example. That would be more fun to me. As far as the breakdown about different aspects of the game, read on to find out what I thought about all of that after the jump.

Read more »

NHL 15 (Multi) – European Box Art

Source: Games Press

Sacred 3 (360, PC & PS3) – Competitive Trailer

sacred 3 logo 300x50 Sacred 3 (360, PC & PS3)   Competitive Trailer

Direct Link

Source: Games Press, VGN, & The Xbox Hub (1 & 2)

The Legend of Korra (Multi) – Artwork, Screenshots, & Announcement Trailer

the legend of korra artwork 1 300x227 The Legend of Korra (Multi)   Artwork, Screenshots, & Announcement Trailer

Direct Link

Source: All Games Beta & IGN (1 & 2)

Road Not Taken (Multi) – Artwork & Trailer

Direct Link

Source: All Games Beta & PlayStation Blog

The Legend of Heroes: Sen no Kiseki II (PS3 & PSV) – Dengeki & Famitsu Magazine Scans

Source: All Games Beta, Dengeki, & Famitsu

Killing Floor 2 (PC & SOS) – Horzine Biotech Confidential Specimen Footage

killing floor 2 logo 300x64 Killing Floor 2 (PC & SOS)   Horzine Biotech Confidential Specimen Footage

Direct Link

Source: All Games Beta & GamesHQMedia

Ar Nosurge: Ode to an Unborn Star (PS3) – Artwork, Concept Art, Screenshots, European Release Date, & Details

Tecmo Koei Europe has announced that they will be bringing Ar Nosurge: Ode to an Unborn Star to the PlayStation 3 in Europe on September 26th. No North American release date has been announced thus far.

Ar Nosurge: Ode to an Unborn Star is described as a “7 Dimension RPG.” In the game’s world, sounds can create magic. The story sees a civilization in search of a new home throughout space after their planet was no longer inhabitable. Players will embark on their journey with two different sets of characters. The characters’ names are Delta, Casty, Ion, & Earthes. The goal of Delta & Casty is your typical RPG story of trying to save the world. Meanwhile, Ion & Earthes’ goal is to get Ion back home to Earth. You’ll be able to swap between the two pairings and will eventually be able to combine their stories.

Ar Nosurge: Ode to an Unborn Star is a Turn-Based RPG and will feature a synthesis system, similar to other Gust games. This will allow you to create your own items. The game will have a heavier focus on the bonds between characters than it will on missions & battles.

Speaking of battles, your characters will fight in pairs. One will be a melee attacker who has to protect the other character. The second character will be “weaving a song,” which will increase the damage done to your enemies.

Source: All Games Beta & Tecmo Koei Europe

Valiant Hearts: The Great War (Multi) – Launch Trailer

valiant hearts the great war logo 300x117 Valiant Hearts: The Great War (Multi)   Launch Trailer

Direct Link

Source: All Games Beta & GamesHQMedia

Naruto Shippuden: Ultimate Ninja Storm Revolution (360, PC, & PS3) – Jump Magazine Scan Reveals Senju Hashirama & Uchiha Madara As Playable Characters

naruto shippuden ultimate ninja storm revolution jump scan 5 225x300 Naruto Shippuden: Ultimate Ninja Storm Revolution (360, PC, & PS3)   Jump Magazine Scan Reveals Senju Hashirama & Uchiha Madara As Playable Characters

Source: All Games Beta & Jump