Posts Tagged ‘Features’

Random Game Facts – Why Do Pokémon Faint?

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Source: DidYouKnowGaming & Time

Afternoon LOL – The Deku Tree Enjoys A Meal

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Source: Memebase Video GamesWhiteFoxCub DeviantArt

GameSaga Podcast Episode 31

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Our latest episode of the GameSaga Podcast, Episode 31 is now available! This week we discuss Persona Q: Shadow of the Labyrinth, Nintendo Downloads, the Weekly Smash Up, the XBL Update, Forza  Horizon 2, the PSN Weekly update, Warriors Orochi 3 Ultimate, delays for Battlefield Hardline & Dragon Age: Inquisition, and more! You can stream the show or download it below. Missed a previous episode of the GameSaga Podcast? Simply click here to visit our Podcast Archive for all past episodes!

Source: GameSaga Original

Weekly Smash Up For The Week Of July 21st – July 25th, 2014 – Super Smash Bros. For Nintendo 3DS & Wii U Screenshots

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A bit of a quieter week for the Weekly Smash Up for the week of July 21st – July 25th, 2014. As there wasn’t a presentation this past week. Our first screenshot this week shows us Robin (who was just revealed in the week prior) fighting against Pit. Sakurai-san tells us that the image shows Robin using an ability called Nosferatu. This is the first ever move for the Smash Bros. series that will recover damage while dealing damage to your opponent. You’ll also get a bonus to the attack’s strength when attacking with it from behind. Sakurai also says that this ability was not found in Fire Emblem Awakening but it’s possible that it might make its way to the FE series.

We move on to take a loot at the Great Fox from Star Fox: Assault (and other games in the Star Fox series). The Star Fox mobile command center has been a stage in all previous Smash Bros. games and it’s likely it will be in these entries as well, though Sakurai doesn’t directly confirm this in the post, but rather hints at it saying that fights would be taking place on top of it.

Speaking of stages, we move on to a screen showing a stage which had already been announced, Wily’s Castle from the Mega Man series. This particular screen shows it as it appears in the 3DS version. As previously announced, the Yellow Devil will be featured on this stage and is seen in this image. Sakurai also mentions that this stage and the boxing ring stage will make appearances in both versions of the game even though most stages will be different between the two versions of the game.

We continue with the stage theme in our next image as take a look at an exclusive stage for the 3DS version. This is a stage based on Tomodachi Life. If there are characters in a room, then the walls will disappear as long as someone is in the room. If no one is in a room, then the walls are put up and you cannot see in that room until someone enters. Sakurai-san mentions that the rooms will be random selections from a group of different ones.

The next screen is a follow-up to the Tomodachi Life stage post and shows us a Mii who is living in a room on the stage. The Miis that are able to appear are ones that are on your 3DS system. It’s unknown if they interact with the fighters or not, but it appears that they will just be part of the background of the stage.

Another screenshot from the 3DS version here. This is the menu screen for Super Smash Bros. For Nintendo 3DS. This is the first image of the menu and it appears to be styled in a similar fashion to to Brawl’s. We see a bunch of different options here. There’s Smash, Online, Challenge, Smash Run, StreetPass, Games & More, and curiously, a small option that is labeled Wii U. What is this? Who knows? Perhaps you can control the Wii U version with your 3DS? Perhaps the two versions can connect to each other in some other fashion? Maybe it’s for transferring data between the two versions? I guess we’ll find out what this does later this year when both versions are released.

We wrap up the week with a follow-up image showing us what the bottom screen will look like when you’re on the main menu in the 3DS version. According to Sakurai, this will show an image that corresponds to each game mode. The bottom screen will also feature touch buttons for info on how to play the particular mode and something called powers.

Source: Miiverse

Morning LOL – Link’s #Instagram

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Source: Memebase Video Games, PenguinPanic, & whatkindofday.com

Miiverse Mania For The Week Of July 21st, 2014

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Welcome back to Miiverse Mania, your weekly edition of awesome & cool artwork from Nintendo’s Miiverse! Here’s our selections for the week of July 21st, 2014.

Source: Miiverse

Guess The System, Game, or Character Week 16

Before we get to this week’s Guess The System, Game, or Character, there’s a slight change going forward for this feature. From now on, this will be posted on Mondays instead of Sundays. The answer period will run from the time it is posted until 12:00 AM Eastern time the following Monday.

With that in mind, here is this week’s edition of Guess The System, Game, or Character! Haven’t played before? Here’s how it works. Each week we’ll post a different video game system, game, or character and shroud it in darkness. Your job is to guess which system, game, or character it is. Systems & characters will just show a silhouette. Games will show a silhouette and also provide a few details about the game (as game boxes/carts/discs look too similar to use just a silhouette). We also will post leaderboards with this feature so you can track your score & progress and compete with other readers. We’ll probably eventually offer prizes of some sort if there’s enough participation. Scoring will be as follows:

  • First Correct Guess: 10 Points
  • Other Correct Guesses: 1 Point
  • Incorrect Guess: 0 Points
Previous Answers:

Week 1 – Magnavox Odyssey

Week 2 – Master Chief – Halo Series

Week 3 – Banjo Kazooie – N64

Week 4 – Virtual Boy

Week 5 – Napalm Man – Mega Man V

Week 6 – WonderSwan Crystal

Week 7 – Bionic Commando – NES

Week 8 – The Legend of Zelda: Ocarina of Time – N64

Week 9 – HK-47 – Star Wars: Knights of the Old Republic

Week 10 – Neo Geo AES

Week 11 – Star Fox – SNES

Week 12 – Simon Belmont – Castlevania Series

Week 13 – CD-I

Week 14 – The Last of Us

Week 15 – Nintendo 64DD

Leaderboards (Updated 7/21/14)

  1. T. Wallace – 10 Points
Scoring will run for the entire week and end at 12:00 AM Eastern each Monday. You can make your guesses by posting a comment on each week’s post, posting on our Facebook or Twitter pages, or e-mail them to us. With that in mind here is this week’s Guess The System, Game, or Character:

guess-the-system-game-or-character-week-16

Source: GameSaga Original & Wikipedia

GameSaga Podcast Episode 30

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Here is this week’s edition of the GameSaga Podcast. This is Episode 30 of the GameSaga Podcast! This week we discuss Fatal Frame: The Black Haired Shrine Maiden, Super Smash Bros. For Nintendo 3DS & Wii U, Nintendo Downloads, the Weekly Smash Up, the XBL Update, Don’t Starve: Reign of Giants, the PSN Weekly update, and more! You can stream the show or download it below. Missed a previous episode of the GameSaga Podcast? Simply click here to visit our Podcast Archive for all past episodes!

Source: GameSaga Original

Weekly Smash Up For The Week Of July 14th – July 18th, 2014 – Super Smash Bros. For Nintendo 3DS & Wii U Screenshots

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Here is the Weekly Smash Up for the week of July 14th – July 18th, 2014 where we review the screenshots of Super Smash Bros. For Nintendo 3DS & Wii U that Masahiro Sakurai has posted on the Smash Bros. Miiverse Community from the past week. Our first screenshot this week shows us a new trophy. This is Rayman from the Rayman series of games by Ubisoft. Sakurai-san says Ubisoft made this 3D model themselves specifically for use in Super Smash Bros. For Nintendo 3DS & Wii U.

We move on to a new character reveal! Robin will be joining the battle as revealed during the live stream on Monday (which had a live blog for). Robin is the player avatar from Fire Emblem Awakening and will be playable in both male & female forms.

Speaking of character reveals, our next screen confirms the return of Captain Falcon from the F-Zero series! Many people online were speculating that Falcon would not be back and thus I’m sure many are happy he has been confirmed as returning to the series. It wouldn’t have made much sense to leave him out IMO as he has been in every entry in the series thus far. The only other characters from the original game on the N64 yet to be confirmed for Super Smash Bros. For Nintendo 3DS & Wii U are Ness (from Mother/EarthBound) and Jigglypuff (from Pokémon).

We continue with character reveals and get confirmation of another new playable character, Lucina from Fire Emblem Awakening. According to Sakurai, Lucina’s abilities will be the same as Marth’s, though her control style is slightly different because of how her sword functions.

Sakurai then talks about character slots vs alternate genders/costumes in the next screen. He says that if there is any difference in abilities, then that means there needs to be a new slot for that character, hence why Lucina gets her own slot, but the different genders for the Wii Fit Trainer, Villager, & Robin do not.

In the next screenshot, we see a closeup of Lucina and Sakurai-san says that this will probably not be visible in-game, but she will have the Mark of Naga in her left eye. This indicates that she is a descendant of Ylissean royalty according to Fire Emblem Awakening.

Next up, we take a look at some of Robin’s attacks. Robin will use both swords and books to fight. His main sword is called the Levin sword and is activated through the use of smash attacks. But just like in FEA, the sword will break after a certain number of uses and will need time to be regenerated. If your Levin sword is unavailable, Robin will use a bronze sword instead.

The next screen shows us a book (or tome) attack called Arcfire. Arcfire summons fire from above and then launches it in a pillar towards your opponent(s). Sakurai also says that Robin’s tome will vary based on which special attacks he uses.

We then see a screenshot of a 3DS-exclusive stage, the Living Room. We also get confirmation that Nintendo has added cats into the game that seemingly will function sort of like the dogs from Nintendogs. Of course cats were found in Nintendogs + Cats on the 3DS.

The week is is wrapped with a look at Screen K.O.’s This of course is where you or your opponent(s) are launched towards the screen as you are thrown out of  the level due to a usually high percentage of sustained damage. This particular screen shows Mario & Little Mac on the receiving end of a Screen K.O. Sakurai-san also mentions that when you’re playing in a time limit match, Star K.O.’s will stop occurring when it gets close to the end. This might be true of Screen K.O.’s as well, but this is unknown as of now.

Source: Miiverse

Afternoon LOL – Annoying Mario Kart 8 Items

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Man there’s a couple of really annoying items in Mario Kart 8 right there, but for different reasons. The Blooper item sucks because it is essentially useless. It’s supposed to make it harder for your opponents to see, but most of the time it doesn’t really help you that much. Meanwhile, the Blue Shell is infamous in the Mario Kart series as the destroyer of hopes and dreams for many a would-be karter. You’re cruising along in first place the whole race and then blam, right on the final lap near the end someone uses a Blue Shell and it knocks you out of first! Talk about frustrating and annoying! Fortunately Nintendo added the Super Horn into Mario Kart 8, but that item is fairly rare, so chances are you won’t have one when you need it.

You can check out the full list of items over on Dorkly at the link below.

Source: Kotaku & Dorkly