Posts Tagged ‘GameSaga Original’

Editorial – Game Exclusives Based On Platform

I don’t know about you, but I really hate the idea of exclusives for games based on what platform they happen to be on. Sure I get that Nintendo games will only be on Nintendo platforms, Microsoft games will only be on Microsoft platforms, and Sony games will only be on Sony platforms, but why must third parties do this exclusive this-and-that garbage on various platforms? No one in their right mind is going to be the same game for all 3 systems. So what’s the point? All you do with that is fracture the potential audience in my opinion. Take the latest example we posted below. If you buy the PS3 version of Assassin’s Creed III you get an exclusive mission dealing with Benedict Arnold. But if you buy the Wii U version you get Wii U GamePad controls and what not. And I’m sure the 360 & PC versions will each have something exclusive as well.

In my opinion, the only thing that should be exclusive is something that in unique to that system. Like with the Wii U GamePad. Obviously you wouldn’t see that on the other systems, at least not in the same form. Now imagine if Xbox 360 was the only system with online support, then it would make sense to only have online features for that platform for example. But to put something so non-platform specific in the game and then make it platform-exclusive is short-sighted and dumb in my opinion. What’s next? You can only finish this game if you buy it on all 3 systems? Give me a break. That’s like selling the game for $180 at that point. Which of course is ridiculous. I say we need to end platform exclusive content when it’s not necessary by console design. That’s just my take on it.

Source: GameSaga Original

GameSaga Podcast Episode 7

On this week’s show we have news about Wii U demo stations, info about the Nintendo Downloads for North America, Europe, and Japan, Pokemon Mystery Dungeon: Magnagate And The Infinite Labyrinth details, Animal Crossing: Jump Out details, Wii bundle & price drop news, Forza Horizon news, Project D news, Jet Set Radio HD news, Shining Ark news, PlayStation All-Stars Battle Royale news, and more. If you want your questions answered on next week’s show, e-mail us, post them on our Facebook page, post them on our Twitter page, or leave a comment on Friday or Saturday’s Daily Recaps. Thanks for listening to the show!

megaman2 woodman GameSaga Podcast Episode 7
Click here to download GameSaga Podcast Episode 7,
with some simply awesome intro music.

 

GameSaga Podcast Episode 6

On this week’s show we have news about Rayman Legends, info about the Nintendo Downloads for North America, Europe, and Japan, an Iwata Asks segment, God of War: Ascension news, PlayStation Store news, and more. If you want your questions answered on next week’s show, e-mail us, post them on our Facebook page, post them on our Twitter page, or leave a comment on Friday or Saturday’s Daily Recaps. Thanks for listening to the show!

crystalis logo GameSaga Podcast Episode 6
Click here to download GameSaga Podcast Episode 6,
featuring an intro song from one of the most underrated
NES games of all time (and one of my personal favorites).

GameSaga Podcast Episode 5

This week we have info about the Nintendo Downloads for North America, Europe, and Japan, part of an interview about Sonic & All-Stars Racing Transformed, part of a preview for Paper Mario: Sticker Star, patch info for Minecraft: Xbox 360 Edition, a couple PS3 & Vita news items, some Multi-Platform news, and more. If you want your questions answered on next week’s show, e-mail us, post them on our Facebook page, post them on our Twitter page, or leave a comment on Friday or Saturday’s Daily Recaps. Thanks for listening to the show!

ocarina of time box art GameSaga Podcast Episode 5
Click here to download the show, with an opening theme from one of  the
greatest games of all time, as well as the theme itself being one of the
greatest themes of all time. I love this theme!

GameSaga Podcast Episode 4

This week we have info about the Nintendo Downloads for North America, Europe, and Japan, the full listing of North American Wii U Launch Titles, some more Wii U game details, a news brief about Halo 4, a couple Sony news items, a news brief about Minecraft, and some Multi-Platform news. If you want your questions answered on next week’s show, e-mail us, post them on our Facebook page, post them on our Twitter page, or leave a comment on Friday or Saturday’s Daily Recaps. Thanks for listening to the show!

Zelda Link To The Past box art GameSaga Podcast Episode 4
Click here to download Episode 4 of the GameSaga Podcast.
This is a teaser image for the video project I’ve been working on.

GameSaga Podcast Episode 3

This week we cover a lot of Nintendo news with some Sony news, including information on a new PS3 SKU, a couple Microsoft items, a little bit of info in the PC world, and a few Multi-Platform news items. If you want your questions answered on next week’s show, e-mail us, post them on our Facebook page, post them on our Twitter page, or leave a comment on Friday or Saturday’s Daily Recaps. Thanks for listening to the show!

final fantasy iv title screen GameSaga Podcast Episode 3
Click here to download Episode 3 of
the GameSaga Podcast, featuring a brief
mention of the greatest game of all time, Final Fantasy IV!

 

GameSaga Podcast Episode 2

This week we cover a TON of Nintendo news with a sprinkling of Sony, Microsoft, PC, and Multi-Platform news. If you want your questions answered on next week’s show, e-mail us, post them on our Facebook page, post them on our Twitter page, or leave a comment on Friday or Saturday’s Daily Recaps. Thanks for listening to the show!

podcast chrono trigger epoch GameSaga Podcast Episode 2
Click here to download the 2nd Episode of the
GameSaga Podcast it’s a blast through time!

Review – Mark of the Ninja (Demo)

Just finished playing through the demo for the new Xbox Live Arcade game, Mark of the Ninja and thought I’d do a quick review.

mark of the ninja boxart21 Review   Mark of the Ninja (Demo)

Graphics – Very nicely detailed cel-shaded/comic book style. Granted being a ninja game most of the time is spent in the dark, but the color parts look great too. The buildings fit in with the theme of the game and the enemies are fairly identifiable. 10/10

Sound – Sound effects and music are pretty good. There’s not much music other than when an alarm is raised, just some atmospheric quiet music. From killing enemies to ringing gongs, the sounds are just what you would expect from a game like this. And being that you don’t want to be detected, sound plays a big role in the game as any noise you make, from running, to killing someone, to scaring birds can make sound and possibly alert guards. 8/10

Fun Factor – Ninja games in general appeal to me as being a ninja is just fun. Sneaking around and killing bad guys and performing all sorts of cool moves (grappling hook, wall climbing, etc.) is awesome. 10/10

Story – The story in the demo was rather limited, but from my basic understanding you’re trying to free your master (sensei) from the guards. Why he was captured or who these bad guys are wasn’t explained. Perhaps it is in the full game? 5/10

Challenge – The demo level wasn’t that difficult, though I didn’t find all the hidden items on my first time through. Hopefully the difficulty increases in later levels in the full game. I mean Ninja Gaiden’s first level was pretty easy too and we all know how much of a pain in the ass that game could be near the end (in a good way). 4/10

Replay Factor – The game features leaderboards and achievements like most Xbox 360 games do, but these are not available in the demo version, obviously. There are also different hidden objects to find like artifacts which increase your score. At the same time, being detected, having a body found, etc. can lower your score, so you’ll want to avoid that and try to find as much of the hidden stuff as possible to get the best score you can. There’s also scrolls that seem like they might play into the story a little bit. In the first level there were also gongs that you could hit for a distraction of the guards and the big ones counted for a secondary objective. 7/10

Buy It Or Not?  - I would definitely recommend purchasing Mark of the Ninja. The demo even in its fairly short form is still highly entertaining and I can see that the full game will probably be more of the same, which isn’t necessarily a bad thing. And it’s only 1,200 points ($15) which really isn’t that much for a quality game like this one. This game reminds me of a blend between Bionic Commando, Ninja Gaiden, and Metal Gear Solid and that seems to add up to one fun game. Download it on Xbox Live Arcade today!

Overall Score (Average) – 7.33/10

Overall Score (Non-Average) – The game is just fun and that’s why I play games, to have fun. I’m sure the few flaws I found in the demo will work themselves out in the full game and because of that I’m giving extra points  for my non-average score. 8.5/10

Source: Personal Experience

GameSaga Podcast Episode 1

As promised here is the debut edition of the GameSaga Podcast.

zelda links awakening box GameSaga Podcast Episode 1
Download the show here!

 

Editorial – Game Prices & DLC

What is up with game prices & downloadable content (DLC)? Rumors the past few months suggest that Wii U games will be $60, like PS3 & 360 games are currently. And who knows, maybe Sony & Microsoft will raise prices on their next systems even higher? It wouldn’t shock me. Game prices aren’t that big a deal if the game has worthwhile content. But with the trend of companies leaving out things intentionally only to offer it as DLC the day of release, that sort of thing pisses me off. DLC is supposed to add to the original game, not replace parts of it. DLC is supposed to be the console version of expansion packs & content patches. Take a game like World of Warcraft. Imagine if Blizzard had only 2 or 3 classes available at release and made you pay $5-10 a piece for additional classes. That would be stupid and a ripoff. If you’re going to sell games for $60, they better include the whole game (yes I know WoW wasn’t $60, but the point still applies). DLC when done right benefits everyone, consumer, developer, and publisher. That means you don’t rush it out and you use it like an expansion pack in my opinion. Games that only have a few hours of content generally aren’t worth the $60 price tag. If you expect people to pay that much you need to give people their money’s worth.

Source: Personal Experience