Posts Tagged ‘GameSaga Original’

Saga Thoughts For March 13th, 2014

saga thoughts logo 300x213 Saga Thoughts For March 13th, 2014

Well today I had trouble with some of the posts getting published to Twitter & Facebook, so if you got a lot of updates at the same time, I apologize. Hopefully this is resolved now. In other news, in the next day or two we’ll be profiling two upcoming indie games with full previews & extended gameplay footage, so be sure to keep an eye out for that. We’re also in the planning stages for our next review. We’ll have more to discuss about that next week most likely.

Saga Thoughts For March 12th, 2014

saga thoughts logo 300x213 Saga Thoughts For March 12th, 2014

Well yesterday (the 12th) I spent a good deal of time trying fix the width issue on the site. If you were on the site during this time then you probably saw some things looking weird. We apologize for the issues. YouTube videos default to be wider than our layout allows, so I was trying to get that to work. When I did though it broke something on the back end so I had to figure out a way around it to make everything work correctly. Eventually I got it as you can see from the videos we posted recently. I still have to go back and fix the older ones though, but they will be fixed eventually.

I hope everyone that picked them up is enjoying Titanfall & Dark Souls II. I know both had experienced some issues, but I guess that is to be expected with big releases. Hopefully everything will get sorted out soon if it hasn’t already.

Saga Thoughts For March 11th, 2014

saga thoughts logo 300x213 Saga Thoughts For March 11th, 2014

Hello everyone! This is going to be a new (hopefully daily feature) on the site which we are calling Saga Thoughts. What are Saga Thoughts? Saga Thoughts are thoughts for the day — a recap of the day and/or the day’s events if you will. Think of it as us putting a wrap on the day, or perhaps putting the icing on the cake. This will serve as an alternative/addition to Top Storitorial (which will return eventually). This will allow us to share thoughts and the like that are worth mentioning and talking about, but not detailed enough for a Top Storitorial.

As you can see, we have rolled out a new design today for GameSaga. Thank you for bearing with us as we implemented the new design and worked out the kinks with the layout. Why did we switch to a new design? There are several reasons for this change. First and foremost, it is much easier to use from a back-end perspective and also from a front-end perspective (in my opinion). It’s a much cleaner layout and content is visible as soon as the page finishes loading instead of you having to scroll down to see the first post. It is also is a dark look compared to our previous light look. Your opinion might vary, but this is easier on the eyes to me (especially for night viewing).

Everything that was part of our previous design should still be there in some way, shape, or form. The current exception being the breaking news feed, which will be added again once there is some important breaking news to post (assuming it is compatible with our new layout). If there’s anything you see that’s missing, feel free to let us know either on this post, Facebook, Twitter, Google+, or via e-mail.

Thanks for reading and supporting the site, we appreciate you stopping by.

-GameSaga

RainBlood Chronicles: Mirage Review

rainblood chronicles mirage logo 3 300x116 RainBlood Chronicles: Mirage Review

Badass music, ninjas, beautiful cel-shaded/comic style graphics, a Chinese setting, what’s not to like about a game like RainBlood Chronicles: Mirage? We recently were given the opportunity to review this game and wow, this is just an all around great effort from the team at S-Game, a Chinese independent developer. This is their third RainBlood game, but unlike the first two, Mirage is not an RPG, but rather a side-scrolling beat’em up/hack & slash/action game. If Final Fight was set entirely in China and you replaced gangs with ninjas and such, then you’d get something like RainBlood Chronicles: Mirage.

Graphics – As I mentioned above, RainBlood Chronicles: Mirage uses a style quite reminiscent of cel-shading which gives it an almost comic book like look. This visual style seems to suit the game quite well in my opinion. Both playable characters and individual enemies are easily seen for the most part, though sometimes the enemies can be hard to individually distinguish from one another when you’re fighting against large groups of them, but given that this a beat’em up type of game, that usually isn’t that important to do (the exception being the ranged enemies which will be a major pain in the neck if not dealt with). 9/10

Sound/Music – Wow, just wow. The title theme in RainBlood Chronicles: Mirage is one of the best title themes and pieces of game music I’ve heard in many years, simply phenomenal. If this track doesn’t get you pumped to kick some ninja butt, nothing will. This theme wouldn’t be out of place in an Asian themed Mega Man level even. The rest of the game’s sounds and music are also well done. As you would expect, they have a heavy Asian influence/theme going, but that is what you would want from a game set in China. RBCM features voice acting as well, but unfortunately (or not depending on your perspective), the voices are in what I assume is Chinese. I don’t speak Chinese, so I have no idea what they’re saying, but fortunately S-Team was kind enough to put in English subtitles. 9.5/10

Gameplay – Being an action/beat’em up/hack & slash game, RainBlood Chronicles: Mirage follows a pretty simple formula. Kill all the bad guys and find your way to the end of the level and kill a boss, pretty standard fair. But RBCM adds in special skills and abilities you can use to do different moves and attacks. The game features a “store” where you can use several types of in-game currency to unlock said moves and attacks. Some are button combos to perform more advanced attacks, while others are special abilities that will use your special move meter to attack all the enemies on the screen at once for example. I did sometimes find it difficult to perform special moves, but maybe that is because of user error and not the game’s fault. They’re not 100% required to advance in the game from what I could tell, except for a jumping move you’ll learn, but that one is easy to execute. 8/10

Story – The story in RBCM sees our heroes going after an evil organization who are up to no good and Soul & Shang seek justice against them. Pretty standard stuff in this type of game, but still cool nonetheless. The game features various dialog sequences with just the heroes, just enemies, and with the heroes and enemies together. There’s also various collectibles you can find which tell you more of the story as well as hidden rooms with more story scenes. 6/10

Challenge – RainBlood Chronicles: Mirage would certainly make a good arcade game in my opinion. Why? Because the game is quite challenging even on Medium/Normal difficulty (which is called Killer in-game). It’s not a matter of if you’ll die, but how often. This type of game would be a quarter muncher back in the day for sure. Fortunately however, the game does provide extra lives you can collect, but in my play time with the game, they are few and far between. You can buy extras from the in-game shop using the game’s currency, but they are quite expensive (as you would expect to prevent “cheating”). RBCM features checkpoints even if you do wind up with a game over, but usually you’ll be sent back quite a ways and have to repeat challenging parts. Fortunately, you have two playable characters, so you can swap in and out to navigate through the game, though there is a short cooldown on this ability so you can’t just spam it constantly. 8/10

Replay Value – RBCM is a Steam title and as such, it features achievements that you can unlock. The game also has a lot of collectibles hidden throughout the levels for you to find and purchase unlockables such as abilities, attacks, and things like reduced damage or increased drop rate of currency. There are tons of things to unlock, so it’s doubtful you’ll be able to unlock every single thing without playing through each level multiple times. Multiplayer is featured in RainBlood Chronicles: Mirage as well, though I was unable to test this aspect of the game for this review. 6/10

Fun Factor – RainBlood Chronicles: Mirage is definitely a fun game if you enjoy beat’em up games, which I do. As I mentioned earlier, it’s a lot like Final Fight in a Chinese setting. The game’s challenge can be somewhat off-putting, but it doesn’t make the game less fun to me. I’m sure it would be even more fun in two player mode as well. 8/10

Buy It Or Not? – RainBlood Chronicles: Mirage is only $10 on Steam, which a great price for a game like this. That’s the advantage of something like Steam. Back in the day, this game would’ve been $50-60 easily, possibly more, but with Steam it’s only $10. If you like beat’em ups, you’ll get a lot of enjoyment out of RBCM for just $10. Buy!

Misc Notes – RainBlood Chronicles: Mirage does have a few flaws which didn’t bother me that much, but still deserve mention. There are occasional typos or incorrect word choices in various places such as on the game’s main menu screen. Here you’ll find the words Setting and Credit used instead of Settings & Credits, which makes more sense. But given that this game was developed by a Chinese team and for many of them it’s likely that English is not their first language, I can forgive this sort of thing for the most part. I mean they know English a lot better than I know Chinese for example.

Overall (Average)7.79/10

Overall (Non-Average) – RainBlood Chronicles: Mirage is a fun, albeit challenging game. The music is just awesome and makes you want to kick some butt. The visuals are very nice as well. I rounded up to 8 and added an additional half a point because I like the game overall despite a few minor flaws. 8.5/10

Source: GameSaga Original

Image: Steam

Talisman: Digital Edition Review

talisman digital edition logo Talisman: Digital Edition Review

As we mentioned back in December in our Talisman Prologue review, we had the opportunity to review the multiplayer/updated version called Talisman: Digital Edition as well. As expected, the game shares a lot of similarities with Talisman Prologue, but unlike Prologue, Digital Edition supports multiplayer. You can have multiple AI opponents as well. TDE also has Steam achievements, a leveling system for your player character, and something called runestones which can provide benefits to your character and are gained at various points. TDE has fixed some of the bugs we mentioned in our TP review as well. The music and sound levels can be adjusted just fine for example. TDE adds in the ability to resume your last played game if you quit in the middle of it. The game will auto save for you, which is nice. The quests featured in TP have been removed as TP was designed to be a single player game and TDE is multiplayer focused. Other than these few things though, the games are quite similar. Want a copy of Talisman: Digital Edition for yourself? You can grab the Collector’s Edition of the game from Amazon by clicking this affiliate link. Talisman: Digital Edition Review

Graphics – The graphics in Talisman: Digital Edition are not horrible by any stretch of the imagination, but they are not mind-blowing either. But that’s not the point of a game like Talisman. Being a video game version of a board game, it’s not about graphics, it’s about gameplay. The artwork for all the various cards in the game is nice though and for the most part you can tell what each space on the game board is supposed to be without having to click on it. 7/10

Sound/Music – Talisman being a fantasy-themed game, you’d expect fantasy-themed music and that’s what you’ll find here. Personally I’ve always been a fan of fantasy type music in games and the music in Talisman is quite good and catchy. The sound effects are fine as well, nothing bad, most are pretty good actually, including a lot of different ones for the various cards in the deck, such as The Hag cackling when you get her. Though some are re-used for multiple cards, but that is probably to expected because how do you come up with a sound effect for a healer versus a mage? 8/10

Gameplay – Talisman is a fun game if you enjoy board games and don’t have a problem with video game adaptations of them. Being based on the board game, the objective of the video game is basically the same thing. You want to get to the Crown of Command to “win” the game. Unlike in Prologue, there aren’t any quests to be found so you can in theory go straight for the Crown of Command, but you can’t just go there right away in reality, because you have to “level up” your character in order to survive. You level up your character through drawing cards that increase stats, acquiring objects to increase them, finding followers, or through board events. There are a few ways to move to the inner region of the board, and the most reliable method is to defeat the Sentinel in combat, but he has a Strength rating of 9. So you’ll likely need at least 9 to beat him. Talisman being a board game based video game, it uses dice for movement and just about every other decision in the game (though some instances have you choose from a list of various choices). So unless you’re extremely lucky, you’ll need a high Strength rating to get to the inner region. You can also get there by building a raft or through teleportation (which is available in various forms). The game progresses until you or an opponent reach the Crown of Command and only one player is left alive. Arriving at the Crown of Command gives you the ability to cast a spell which will take a life from a player of your choice if you roll within the required range. Unlike in TP, there is a save option in Talisman: Digital Edition, so even if you quit in the middle of a game, you can come back to it later. This is an important thing to consider because just playing against one AI opponent can take over an hour to finish. 9/10

Story – There doesn’t seem to be a whole lot of story in Talisman: Digital Edition. You’re basically limited to what the cards say and whatever your class description is. That’s about it. Why are you supposed to go the Crown of Command? Who knows? The game never tells you from what I could tell. But again, this is a board game based video game, which aren’t exactly known for epic storytelling. 4/10

Challenge – As this is a game based on a board game and thus uses dice heavily throughout, a lot of the gameplay in Talisman: Digital Edition is based purely on luck & chance. If you don’t like games like that, you won’t like Talisman, but it actually isn’t as bad as it might seem. You’re not limited in direction of movement, so you can keep going back and forth the same direction each time if you’d like. The “luck of the draw” provides the main challenge in Talisman: Digital Edition. You draw cards from the deck and have to do whatever it says. Some will be good results like adding gold to your inventory, or giving you a Strength object, whereas others will be bad like drawing The Hag card which is a follower who prevents you from getting other followers until you get rid of her. The dice only goes from 1-6, so the most you’ll ever roll normally is 6 (the exception being certain spots on the board [the Warrior class gets two dice, but the values are not combined and thus he can only roll 1-6 as well). 8/10

Replay Value – While Prologue lacked much replay value, Digital Edition tries to fix this issue. As I mentioned there are now Steam achievements, leveling for your character/profile, and runestones. There’s also DLC available for the game which will add new playable classes. There’s several different classes to choose from even without the DLC, so if you want to win a match with all of them, you’ll be at it for a while. There’s even a random class option which wasn’t in TP, which can be used for AI opponents as well. All this being said, the game is an enjoyable experience and if like board games even a little bit, you’ll find plenty to do in Talisman: Digital Edition. 6/10

Fun Factor – I had never heard of nor played the board game version of Talisman prior to playing the video game versions of it, but if the board game is anything like the video game, it’ll be a fun time as well. Talisman: Digital Edition may lack a lot of depth, but it is just fun to go around and see all the different cards, power up your character and take down all the big bad enemies. Matches can take an hour or more of real time depending on your luck, so there’s tons to do in the game if you want to complete a match with every class. Whether or not you have fun with Talisman hinges on whether or not you like board games. If you don’t, you probably won’t enjoy this game, but if you do, you’ll find plenty to love in Talisman: Digital Edition. 8/10

Buy It Or Not? – Whether or not you decide to purchase Talisman: Digital Edition depends on how you feel about board games. Personally I like them, so I think the game warrants a purchase. The game isn’t super expensive either, just $15 on Steam, so there’s not a lot to lose even if you don’t wind up liking it. You can also purchase Talisman: Digital Edition Collector’s Edition from Amazon by clicking this affiliate link. Talisman: Digital Edition Review Buy!

Overall (Average) – 7.14/10

Overall (Non-Average) – I added extra points to my score for Talisman: Digital Edition because I enjoy the game and think that while it may have minor flaws, it makes up for them with just being fun to play. The Story & Replay Value are not the main selling points for a game like this, so their low score shouldn’t be weighted as heavily as the other aspects of the game. Talisman: Digital Edition is a worthy purchase for any board game fan or fantasy game fan. You’ll have hours of fun with the game and you’ll likely never play the exact same game more than once as there is so much random luck & chance in the game that each time through will be different even if only slightly. Talisman: Digital Edition makes it easy to pick up and play and you don’t have to know anything about the board game version to play and enjoy the video game version. The game explains things to you along the way and the interface is simple and easy to understand (you simply click the dice or card deck). Talisman: Digital Edition is a worthy addition to any Steam library, especially for only $15. 9/10

Source: GameSaga Original

Image: Steam

Nintendo Direct For December 18th, 2013 – Video & Recap

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nintendo direct logo 300x120 Nintendo Direct For December 18th, 2013   Video & Recap

Welcome to GameSaga’s full recap of the North American Nintendo Direct event for December 18th, 2013. If you missed it, you can check out the full video below or if you’d prefer, you can read our text recap below that. As with any event like this, spoilers about game contents are inevitable. If you don’t want to be spoiled, don’t read/watch this post/video.

Direct Link

  • We start off with Nintendo CEO Satoru Iwata
  • First game shown is a brand new title never before seen or talked about until today as far as I know, it’s called Hyrule Warriors and is a sort of crossover of Zelda & Tecmo Koei’s -Warriors series
  • Game looks gorgeous and has a remixed rock version of the Zelda theme
  • We see Hyrule Field and Hyrule Castle off in the distance
  • Link is sporting an altered outfit with a scarf or something similar around his neck
  • He has what appear to be a generic sword and shield, not the Master Sword and Hylian Shield
  • Link is shown fighting hordes of Bokoblins
  • He has many of the same moves from previous Zelda games
  • A magic meter (or perhaps stamina or both) is shown along with bombs and the traditional hearts for a life gauge
  • There is also another meter shown which is horizontal and close to empty in the video, unknown function so far
  • It appears it might be a power meter that fills up when you kill lots of enemies, perhaps functioning like a special move metere in fighting games or the like
  • Link can throw multiple bombs in rapid succession at the same time
  • Spin attack is in the game
  • Lizalfos are shown along with red potions
  • Sound effects when fighting the Lizalfos are the same or similar as in previous Zelda games
  • Link appears to be able to do a charged forward strike, perhaps similar to the Skyward Strike from Skyward Sword?
  • Heart consumables are still dropped
  • A rod-like item is shown being used but not being selected in the HUD, perhaps a Fire Rod type item?
  • That’s certainly what it looks like
  • A huge Dodongo is shown. He stomps and knocks Bokoblins and apparently generic knights to the ground
  • The Dodongo has a charged fireball like projectile it fires and can roll to crush you
  • It appears Link can execute a super-charged attack when the unknown (power?) meter is full
  • This bathes the enemies in gold light and he raises his sword towards the sky not unlike Skyward Sword and slices through the enemies a few times and sends them flying
  • We then see Link opening a treasure chest which are now red & gold
  • The usual Zelda chest jingle sound plays
  • No item is shown as being found, but rather it displays a simple text logo saying Hyrule Warriors (name not final)
  • We’re back to Iwata-san now
  • He clarifies that this new Zelda game is NOT Zelda U, but an all-new game for Wii U
  • No specific release date is given other than 2014. My gut feeling puts this as November-December title, but that’s just speculation on my part
  • Next up is Kirby Triple Deluxe, the new Kirby game for 3DS
  • This is a previously announced title
  • We see Kirby sliding through some blocks
  • He still can inhale enemies and steal their powers, like the Sword power which turns Kirby into Kirby Link complete with his own Master Sword
  • Warp Stars return and these can transport you to the background of the stage
  • Enemies can appear from the background as well and attack Kirby even when he is in the foreground
  • A spear/javelin like power-up is shown
  • A whip power-up is as well with an Indiana Jones like hat for the pink hero
  • An ice or perhaps electric power is shown
  • A new feature in Kirby Triple Deluxe is an ability called Hyper Nova (?)
  • This can only be used at certain times and is powerful enough to allow Kirby to uproot full-grown trees
  • This allows him to suck up everything in the way
  • A leaf power is shown which appears somewhat similar to Wood Man’s power from Mega Man 2
  • The wheel power is shown
  • Rock Kirby is shown as some sort of statue which resembles DoDrio (from Pokémon) somewhat
  • An umbrella power is shown
  • Over 20 different Copy abilities in the game (this includes new abilities for KTD only)
  • A bug like power is shown which resembles Heracross (from Pokémon)
  • A bell power is shown
  • A cloud boss is shown
  • A tent/circus/ball type power is shown
  • A bow & arrow power is shown
  • Kirby Triple Deluxe will have 2 additional modes besides the main adventure mode
  • Kirby Fighters is one of these modes
  • You can choose from 1 of 10 Copy Abilities to determine which is the best
  • Gameplay seems partially inspired by the Smash Bros. series
  • Supports up to 4 players
  • Can also be played single-player
  • The other mode is Dedede’s Drum Dash staring King Dedede complete with the classic Kirby theme
  • This is a rhythm type game
  • You have to press buttons in synch with the music while jumping along drums, collecting coins, and avoiding enemies
  • There will be several different Kirby themes to play with
  • Kirby Triple Deluxe is scheduled for a 2014 release. Like Hyrule Warriors, no specific date was given
  • Now we are shown footage of the Wii U Virtual Console version of Super Mario World
  • Next game up is Yoshi’s New Island
  • Takashi Tezuka returns for Yoshi’s New Island who was Creative Director on the SNES title
  • A trailer is shown for the game which as you would expect features Yoshi with Baby Mario
  • Similar gameplay to previous Yoshi’s Island games, use Yoshi’s tongue to eat enemies and turn them into eggs, throw eggs at things
  • New to this game are giant enemies which you apparently have to rapidly press the tongue button to eat and convert them into giant eggs
  • These giant eggs can bust through pipes and other pieces of the level
  • Flowers return as well
  • Shy Guys, a penguin like enemy, and Koopa Troopas are shown
  • Yoshi’s New Island is scheduled for Spring 2014
  • Next up is a brand new title, never before seen (to my knowledge) for the 3DS eShop, a new game in the Chibi-Robo series
  • It’s called Chibi-Robo: Photo Finder
  • We see Chibi exploring and he lands on the desk of a museum curator
  • Your objective is to help the museum
  • He tasks you with collecting NostalJunk which are objects surrounding the player in real life
  • This will be accomplished through the use a Silhouette capture feature
  • Chibi uses a special in-game camera and this will give you an outline of the object you need to take a picture of
  • This object becomes NostalJunk and is imported into the game
  • This allows the curator to add the objects to the museum
  • The game will feature other eccentric characters like a squid looking thing, a super hero type character, & “singing sponge bears”
  • These characters will provide Chibi-Robo with tasks to perform like cleaning a room or defeating enemies
  • Completing these tasks will allow you to proceed further with finding more photos
  • A couple of characters resembling ketchup & mustard bottles are shown
  • Chibi will have to re-charge his batteries (referred to as Watts in the game) from time to time
  • The game will also have community events called NostalJunk Challenges
  • This will task players with taking photos of specific silhouette objects
  • This may potentially unlock a new outfit for Chibi-Robo
  • Unlike the other games shown so far, Chibi-Robo: Photo Finder is just around the corner, releasing on January 9th on the 3DS eShop along with a demo version as well
  • NostalJunk Challenges are to being shortly after release of the game and are available to all players who own the full version
  • More info is available at chibirobo.nintendo.com
  • Next up is info on Pokémon Bank & Poké Transporter which both have been previously announced
  • Both are compatible with Pokémon X & Y only
  • Can store up to 3,000 Pokémon from X & Y
  • Poké Transporter allows you to transfer Pokémon from Black, White, Black 2, & White 2 into X & Y
  • Both applications are scheduled for release on December 27th
  • A free 30-day trial version will be available from launch until January 31st
  • Celebi will be offered as a special gift if you access Pokémon Bank by September 30th, 2014
  • Iwata-san bids us farewell for now and we go to Reggie Fils-Aime, President & COO of Nintendo of America
  • A couple of neat things in the background in what I’m guessing is Reggie’s office or perhaps a conference room, there is a gray/black Link statue along with Christmas Tree with a Starman as the tree topper
  • Up next is Bravely Default for 3DS
  • Obviously this title is previously announced. The version we’re getting in North America is based on Bravely Default: For the Sequel
  • Sleep Points are being discussed which you can earn by putting your 3DS in Sleep Mode or by paying a fee to purchase them 3 at a time
  • You get 1 Sleep Point for every 8 hours (non-consecutive) the 3DS is closed while the game is running
  • You’re limited to a maximum of 3 Sleep Points at a time
  • These can be used to swap for better equipment, revive allies, heal, or used for extra damage in battle
  • Bravely Default will incorporate StreetPass
  • This will gather summonable allies to aid you in battle
  • As mentioned above, you can buy Sleep Drinks (for real money) which give you 3 Sleep Points instantly
  • These are according to Reggie completely optional and you can acquire Sleep Points through just playing the game
  • Bravely Default is scheduled to be released on February 7th
  • A demo for the game will be available sometime in January
  • This demo is free and unlike most demos, it is not part of the main game, but rather a side story exclusive to the demo
  • Players can earn item packs which can be transferred into the full version
  • The demo will support up to 20 StreetPass tags and these can be transferred to the full version along with 3DS friends
  • The demo is scheduled to be released on January 2nd
  • That’s all from Reggie and we are waved at by someone dressed up as Reggie’s Mii
  • We’re back with Iwata-san now
  • Up next is Donkey Kong Country: Tropical Freeze
  • We see a trailer for the game
  • The Kongs are enjoying a banana cake which appears to be some type of birthday cake
  • But Donkey Kong cannot make a wish as the candle is extinguished by a snowflake
  • DK Island has been invaded by the Viking-like enemies called the Snowma
  • Dixie Kong is a playable character in this game (she was absent from DKCR)
  • We then see Diddy Kong as well, along with his jet pack
  • Well that was different. The video was rewound and we’re back to the beginning with Cranky Kong shown
  • As previously revealed by Amazon & at VGX, Cranky Kong is the 4th playable character
  • This is Cranky’s first playable appearance in a DK platformer
  • Cranky’s moveset takes a lot of inspiration from Scrooge in DuckTales
  • Cranky can bounce across spikes and on enemies and up to higher ledges with his cane
  • The Kong Pow ability is mentioned and shown briefly, this is a special move when collect 100 bananas
  • This turns all enemies on-screen into items
  • 6 distinct islands
  • The game is scheduled to be released on February 21st (after several delays)
  • Next up is news about Sonic Lost World (already released)
  • Sonic Lost World will soon receive new DLC for the Wii U version only
  • This DLC will add a level based on Yoshi’s Island, called Yoshi’s Island Zone (man is it surreal or what to see Sonic exploring a stage based on a Mario game)
  • This stage will feature coins, pipes, Shy Guys, Piranha Plants, Sonic loop-de-loops, eggs, and more
  • This DLC is available as of today on the Wii U eShop for free
  • The other DLC is not being shown today, but Iwata hints that it is Zelda related
  • Wii Sports Club is up next, the revamped version of Wii Sports for Wii U
  • Golf is being added to the line up as of today
  • This was an early example of asymmetric gameplay when Wii U was first shown
  • The main content will be shown on the TV while you have your GamePad on the floor and you can look down at it to see a close up of your golf ball (you swing the club with the Wii Remote)
  • This version of Golf will have the Wii course along with a new course based on Golf for Famicom (called Golf US Course)
  • Iwata-san says a 24 hour free trial will be offered alongside this new addition to Wii Sports Club
  • You can even take advantage of the free trial even if you already used the previous trial of Wii Sports Club
  • Wii Sports Club will now be automatically downloaded to your Wii U if you have the October system update and have enough storage space
  • Next up is a “new” title, never before seen to my knowledge
  • We see an 8-bit classic Donkey Kong level but instead of Mario, it’s 8-bit Link climbing through the stage
  • Next we see 8-bit Super Mario Bros. World 1-2, but it’s been mirrored (flipped backwards)
  • This is a downloadable game for Wii U called NES Remix
  • This game will feature scenes from: Super Mario Bros., The Legend of Zelda, Donkey Kong, Mario Bros., Balloon Fight, Excitebike, Ice Climber, Golf, Clu Clu Land, Wrecking Crew (!), Donkey Kong Jr., Pinball, Donkey Kong 3, Baseball, Urban Champion, & Tennis
  • That’s 16 different games in total that are featured in some fashion
  • We see Link in Donkey Kong again and then we see Excitebike but only your rider and a small path in front of you is visible
  • In another Super Mario Bros. scene, Mario fights a giant sized 8-bit Bowser
  • These elements are called Remix Stages
  • There are also levels which are mostly the same as their 8-bit original counterparts
  • These highlight some of the best parts of the games and have new challenges which are called NES Stages
  • Taking a page out of Super Mario 3D World, NES Remix will feature Stamps that you can earn/collect (it even has what looks like the exact same stamp icon as SM3DW)
  • NES Remix will be compatible with Miiverse as well
  • These stamps will be 8-bit stamps
  • Can post your record and clear time from each stage when posting within the game
  • NES Remix is available as of today
  • Next is Luigi news
  • We see footage of Dr. Mario Online RX from the WiiWare service
  • Dr. Luigi is a new title/spin off of Dr. Mario
  • There will be a new mode with L-shaped pills which act like 2 capsules in 1
  • These pills will have 3 of the same color in the vertical direction
  • This will change once you increase the difficulty
  • Dr. Luigi will have multiplayer
  • Instead of sending garbage pills to the other player when you get a combo, this will trigger a color change on the other player’s next capsule
  • Traditional mode will be available as well and this mode also allows for online play
  • Virus Buster mode (seen previously in Brain Age) is included as well
  • This allows you to play the game on the touchscreen of the Wii U GamePad
  • Dr. Luigi is scheduled for release on December 31st
  • A Year of Luigi/Luigi’s Mansion statue/figure is shown that according to Iwata-san will be offered through Club Nintendo
  • Next we see Kirby floating through space on a star
  • Then we see Mario, Donkey Kong, Bowser, & Luigi on a Rainbow Road like stage (man these are some breathtaking graphics shown)
  • Kirby shows up here as well, perhaps he will be playable in Mario Kart 8?
  • Kirby blasts through a Star Gate (similar to the ones from Mario Galaxy) and crashes into the Rainbow Road course
  • A Luma is seen shooting down to investigate
  • The Luma wakes Kirby up
  • Mario, Luigi, Donkey Kong, Peach, & Bowser show up on their Karts
  • DK pokes Kirby for some reason
  • Rosalina appears out of nowhere
  • Rosalina & Luma are announced as additions to Super Smash Bros. for Wii U & 3DS! Which marks the first playable appearance of either character in a Smash Bros. game
  • We see her bouncing around the previously announced Super Mario Galaxy stage
  • She fires Luma off like a projectile
  • She is then fighting the Villager on the Mega Man stage
  • A brief glimpse at a possible Pilotwings stage
  • They are fighting Mario & Luigi on a reactor looking stage
  • Then we see them with Olimar/Pikmin & Luigi
  • DK is trying to carry Rosalina off and Luma appears out of thin air to attack him
  • Now we see what looks like a possible Punch Out stage?
  • They are fighting Samus on a Kid Icarus looking stage
  • Back to the Galaxy stage with Mega Man & Bowser
  • A very brief glimpse is shown of a greenery looking stage, which looks somewhat similar to Sonic Lost World
  • Another look at the KI stage
  • We see Rosalina & Luma fighting Link on what appears to be a Pikmin stage
  • Now fighting Fox on the Mega Man stage
  • Back to the Galaxy stage briefly
  • Fighting against Marth possibly on the KI stage
  • Now against Mario in the reactor stage. Mario has FLUDD again
  • Toon Link & Rosalina on a Skyward Sword looking stage
  • Luma beating up a tree on a possible Wii Fit stage (Trainer in background)
  • Back to the reactor stage this time with Pit
  • Different scene from the Skyward Sword stage with the Villager trying to catch Luma with his net
  • Back to the Galaxy stage
  • A glamor shot of the logo
  • Back to the Rainbow Road/Mario Kart 8 teaser
  • Back to Iwata-san now
  • Now we’re on to a proper trailer for Mario Kart 8
  • We’re shown an airport stage
  • Baby Mario, Wario, Donkey Kong, Waluigi, Bowser, Peach, Baby Peach, Baby Luigi, Luigi, Baby Daisy, Mario, & Yoshi all appear
  • We then go inside the airport (previously we were on the tarmac with a plane)
  • This is called Sunshine Airport
  • Character specific vehicles appear to have returned
  • Hang gliders return
  • The previously announced hover mechanic is shown
  • The baby characters appear to have insect like karts
  • A temple like stage is shown with a giant rolling stone wheel and Thwomps
  • We see a canyon/desert type stage
  • A cloud stage
  • Rosalina is playable
  • You go inside the clouds and see lightning
  • And we go back outside again (this level also features beanstalks)
  • Mario Kart 8 is scheduled to be released in Spring 2014
  • Back to Iwata-san again
  • Iwata thanks us for watching and bids us happy holidays and we’re off to a photo montage Reggie mentioned earlier along with various video footage of people playing Wii U & 3DS. These appear to be from the meet-ups Reggie did recently
  • In an epic showing of strength, Reggie is shown defeating his Mii in arm wrestling
  • And that’s the end of the video!
  • We’ll have expanded thoughts on everything shown later on today, along with trailers from the various games shown and any other content that we can find
  • Thanks for reading!

Source: GameSaga Original & Nintendo

Guess The System, Game, or Character Week 5

It’s Sunday and that means it’s time for Guess The System, Game, or Character! Each week we post a different video game system, game, or character and shroud it in darkness. Your job is to guess which system, game, or character it is.

Previous Answers:

Week 1 – Magnavox Odyssey

Week 2 – Master Chief

Week 3 – Banjo Kazooie

Week 4 – Virtual Boy

Scoring runs for the entire week and ends at 12:00 AM Eastern each Sunday. You can make your guesses by posting a comment on each week’s post, posting on our Facebook or Twitter pages, or e-mail them to us. With that in mind here is this week’s Guess The System, Game, or Character:
guess the system game or character 5 300x244 Guess The System, Game, or Character Week 5

Source: Wikia & GameSaga Original

Editorial – Nintendo’s VGX Presentation of Donkey Kong Country: Tropical Freeze

donkey-kong-country-tropical-freeze-editorial-featured

donkey kong country tropical freeze screen 7 300x215 Editorial   Nintendos VGX Presentation of Donkey Kong Country: Tropical Freeze

As most of you probably know by now, Nintendo chose to talk more about Donkey Kong Country: Tropical Freeze at VGX on Saturday night. Apparently Nintendo didn’t learn from E3 when this game was originally unveiled and people were left confused & disappointed. A lot of people were expecting Retro to be working on another Metroid game or perhaps something new entirely. Instead it was another Donkey Kong game. This decision was made more confusing and disliked by the fact that Nintendo had released a remake of Donkey Kong Country Returns for the 3DS just a few weeks before E3. The original Donkey Kong Country Returns came out in 2010, which granted was 3 years before Tropical Freeze, but with the remake it still felt like it was too much, too soon. By comparison the original release of Metroid Prime 3 was in 2007, 6 years before this announcement. So even with Other M being released in 2010 (which was not made by Retro), it still felt like a long time since a “true” Metroid game (as Other M was widely criticized).

So instead of something which would possibly appeal to VGX’s target audience (like Super Smash Bros., Zelda U, X, or something brand new never before seen or having any previous versions of), we’re left with discussion about Cranky Kong being included in Donkey Kong Country: Tropical Freeze and some gameplay footage of this. Unfortunately for Nintendo, news about Cranky Kong’s inclusion in the game broke before VGX, so that likely took away something from their announcement, but even so, DK games tend to be more targeted towards Nintendo fans and likely wouldn’t appeal to PlayStation 4 & Xbox One fans. Even Nintendo’s own fans on Nintendo-based sites said that this reveal was not that interesting. Granted, Nintendo may not be trying to appeal to Xbox One & PS4 fans, but in my opinion, it is short-sighted on Nintendo’s part, if that is indeed the case. If Nintendo can entice more fans to purchase a Wii U and games for it, that means there’s more money for Nintendo. With the system currently struggling and facing increased competition from PS4 & Xbox One, Nintendo needs to pull out all the stops to get people excited about the Wii U and encourage them to purchase the system.

I’ve been a lifelong Nintendo fan, ever since I first picked up a NES controller back in the mid-late 80′s. And I like Donkey Kong games, but that being said, Donkey Kong Country: Tropical Freeze is not going to make Wii U a must-have system. It’ll be something Nintendo fans who already own the system might pick up, but it’s highly unlikely to encourage a lot of new system sales in my opinion. Nintendo is going through the exact same thing with Wii U that happened with 3DS. There’s just not enough quality content on the system to make it worth owning for a lot of people. That’s not to say that the games already on Wii U are bad, because that’s not true. There’s a lot of great games on it already, but for some people, it’s not enough. Hence why the system is not doing well sales-wise. Nintendo desperately needs to do something huge to turn things around with Wii U. The games are coming, but are they coming soon enough? Right now, it seems like the answer is no, but maybe the holiday season will turn things around? One can only hope if you’re a Nintendo fan. But even if the Wii U does fail, Nintendo can still afford it and still be in business. But that is not a reason to not go all out. I hope Nintendo wows us next year.

Source: GameSaga Original

Image: GameTrailers

Talisman Prologue (PC) – GameSaga Review

talisman prologue logo 300x168 Talisman Prologue (PC)   GameSaga Review

Graphics - The graphics in Talisman Prologue are not horrible by any stretch of the imagination, but they are not mind-blowing either. But that’s not the point of a game like Talisman. Being a video game version of a board game, it’s not about graphics, it’s about gameplay. The artwork for all the various cards in the game is nice though and for the most part you can tell what each space on the game board is supposed to be without having to click on it. 7/10

Sound/Music - Talisman being a fantasy-themed game, you’d expect fantasy-themed music and that’s what you’ll find here. Personally I’ve always been a fan of fantasy type music in games and the music in Talisman is quite good and catchy. The sound effects are fine as well, nothing bad, most are pretty good actually, including a lot of different ones for the various cards in the deck, such as The Hag cackling when you get her. Though some are re-used for multiple cards, but that is probably to expected because how do you come up with a sound effect for a healer versus a mage? 8/10

Gameplay - Talisman is a fun game if you enjoy board games and don’t have a problem with video game adaptations of them. Being based on the board game, the objective of the video game is basically the same thing. You want to complete your quest(s) and get to the Crown of Command to “win” the game. But you can’t just go there right away, because you have to “level up” your character in order to survive. You level up your character through drawing cards that increase stats, acquiring objects to increase them, finding followers, or through board events. There are a few ways to move to the inner region of the board, and the most reliable method is to defeat the Sentinel in combat, but he has a Strength rating of 9. So you’ll likely need at least 9 to beat him. Talisman being a board game based video game, it uses dice for movement and just about every other decision in the game (though some instances have you choose from a list of various choices). So unless you’re extremely lucky, you’ll need a high Strength rating to get to the inner region. You can also get there by building a raft or through teleportation (which is available in various forms). The game progresses until you either complete you Quest Objective or reach the Crown of Command. Unfortunately, there is no save option in Talisman Prologue, so you’ll either have to keep playing until it’s over or leave the game running and come back to it later if you need to stop in the middle of a game. This is also a strictly single player game, which seems odd considering it’s a board game video game. But Talisman Digital Edition which we’ll be reviewing soon as well, offers multiplayer and other new features over Talisman Prologue. 7/10

Story - There doesn’t seem to be a whole lot of story in Talisman Prologue. You’re basically limited to what each quest tells you before you embark on it and whatever your class description is. That’s about it. Why are you supposed to go the Crown of Command? Who knows? The game never tells you from what I could tell. But again, this is a board game based video game, which aren’t exactly known for epic storytelling. 4/10

Challenge - As this is a game based on a board game and thus uses dice heavily throughout, a lot of the gameplay in Talisman Prologue is based purely on luck & chance. If you don’t like games like that, you won’t like Talisman, but it actually isn’t as bad as it might seem. You’re not limited in direction of movement, so you can keep going back and forth the same direction each time if you’d like. The “luck of the draw” provides the main challenge in Talisman Prologue. You draw cards from the deck and have to do whatever it says. Some will be good results like adding gold to your inventory, or giving you a Strength object, whereas others will be bad like drawing The Hag card which is a follower who prevents you from getting other followers until you get rid of her. The dice only goes from 1-6, so the most you’ll ever roll normally is 6 (the exception being certain spots on the board [the Warrior class gets two dice, but the values are not combined and thus he can only roll 1-6 as well). 8/10

Replay Value - There doesn’t seem to be a lot of replay value in Talisman Prologue. The game boasts several different classes each with their own quests, though some share quests like the Crown of Command quest (which is the final quest for most classes). So you’ll have plenty of classes to play through before you’re completely finished with the game, but outside of that, there doesn’t appear to be anything else to do, just do the quests for your class(es) and that’s it. There aren’t even any credits upon completing a Crown of Command quest for a class. That being said, the game is still enjoyable to me despite those factors. 4/10

Fun Factor - I had never heard of nor played the board game version of Talisman prior to playing the video game version of it, but if the board game is anything like the video game, it’ll be a fun time as well. Talisman Prologue may lack a lot of depth, but it is just fun to go around and see all the different cards, power up your character and take down all the big bad enemies. Quests can take an hour or more of real time depending on your luck, so there’s tons to do in the game if you want to complete every quest with every class. Whether or not you have fun with Talisman hinges on whether or not you like board games. If you don’t, you probably won’t enjoy this game, but if you do, you’ll find plenty to love in Talisman Prologue. 8/10

Buy It Or Not? – Whether or not you decide to purchase Talisman Prologue depends on how you feel about board games. Personally I like them, so I think the game warrants a purchase. The game isn’t super expensive either, just $7 on Steam, so there’s not a lot to lose even if you don’t wind up liking it. Buy!

Misc Notes – I did notice a few of what appeared to be bugs in the game when playing for this review. One time the game locked up on me completely when I had rolled an outcome that forced me to lose a life for myself or a follower. I had a spell for my character that allowed me to use it to prevent these deaths, so I used it and picked my follower, but the game didn’t do anything after that. It didn’t end the turn, it didn’t kill me or my follower, nothing. It just stopped doing anything. I had to quit the game to get out of it.

There was another bug where I won a fight at The Tavern space on the board. Normally in combat the game plays combat based music and when the battle is over the music goes away. Well this time for some reason, it kept playing, and playing, and playing, even after I successfully engaged in combat with other enemies. Even abandoning the quest didn’t help. I had to exit the game completely to fix it. I like the music in Talisman Prologue, but I don’t want to hear the combat music over top of EVERYTHING else in the game.

Speaking of music, when I experienced this bug, I also tried to lower the volume of the music and sound both with the in-game controls. Neither appeared to do have any effect. Not sure if it was just one time thing or what, but something to make note of.

Overall (Average)6.57/10

Overall (Non-Average) - I added extra points to my score for Talisman Prologue because I enjoy the game and think that while it may have minor flaws, it makes up for them with just being fun to play. The Story & Replay Value are not the main selling points for a game like this, so their low score shouldn’t be weighted as heavily as the other aspects of the game. The minor bugs I encountered were annoying for sure, but they happened once each in hours and hours of playing, which definitely isn’t game-breaking. Talisman Prologue is a worthy purchase for any board game fan or fantasy game fan. You’ll have hours of fun with the game and you’ll likely never play the exact same game more than once as there is so much random luck & chance in the game that each time through will be different even if only slightly. Talisman Prologue makes it easy to pick up and play and you don’t have to know anything about the board game version to play and enjoy the video game version. The game explains things to you along the way and the interface is simple and easy to understand (you simply click the dice or card deck). Talisman Prologue is a worthy addition to any Steam library, especially for only $7. You can also pick up a copy of the game through Amazon by clicking our affiliate link here. Talisman Prologue (PC)   GameSaga Review 9/10

Source: GameSaga Original

Image: Steam

Guess The System, Game, or Character Week 4

It’s Sunday and that means it’s time for Guess The System, Game, or Character! Each week we post a different video game system, game, or character and shroud it in darkness. Your job is to guess which system, game, or character it is.

Previous Answers:

Week 1 – Magnavox Odyssey

Week 2 – Master Chief

Week 3 – Banjo Kazooie

Scoring runs for the entire week and ends at 12:00 AM Eastern each Sunday. You can make your guesses by posting a comment on each week’s post, posting on our Facebook or Twitter pages, or e-mail them to us. With that in mind here is this week’s Guess The System, Game, or Character:
guess the system game or character 4 267x300 Guess The System, Game, or Character Week 4

Source: Wikipedia & GameSaga Original