Posts Tagged ‘iOS’

Yaiba: Ninja Gaiden Z – Dev Diary #4 – The Style of Slaughter & Press Release

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VisualDreams’ Slam Dunk Basketball 2 Reaches 1 Million Downloads

Norrköping, Sweden, Mars 10th, 2014 – VisualDreams is living up to the expectations of being one of Sweden’s hottest IT companies this year. Slam Dunk Basketball 2 reached 1 million downloads within 3 weeks and is without a doubt the most popular basketball game on the US App Store.

VisualDreams is a rising star in the mobile games industry and the release of Slam Dunk Basketball 2 could not have gone any better. The game is the most popular basketball game on the US App Store and passed 1 million downloads within 3 weeks. Players love the game and engagement and ratings are strong with 5 star ratings across the board.

With over 10 million matches played and overall strong kpi:s the game is a becoming the App Store success all developers dream of. Updates and improvements are in the works and the next game is in early prototype stage already and looks promising.

”It´s really rewarding to see our vision come true and this is only the beginning of it all. We have another 3 sport titles scheduled for release this year and with one of the best development teams in the world we are confident VisualDreams will be the next mobile success story” – Kristofer Boman, CEO at VisualDreams

AppDaily.ru – Addictive gameplay, very high-quality graphics and free!
AppSpin – Slam Dunk Basketball 2 out does the first iteration by leaps and bounds

Source: GamesPress

Space Noir – Screenshots & Press Release

San Francisco, USA – March 10th, 2014 – Publisher Unity Games and award-winning developer N-Fusion Interactive today announced Space Noir, a new narrative-driven, space combat title coming to digital download service Steam and tablets this summer. Created by the talent behind the popular stealth/action title – Deus Ex: The Fall, and acrobatic aerial smash – Air Mail, Space Noir is a love letter to fans of classic, narrative driven space combat games.

In Space Noir, players take on the role of bounty hunter Hal Markham as he explores space, fights in white-knuckle combat both on- and off-world and captures intergalactic renegades with the help of his only companion, his ship’s AI – Rhonda. Players journey across five worlds and play through over 35 intense missions, as Hal uncovers a far-reaching conspiracy and a mysterious person who could control the future of humanity.

“Unity Games is proud to work with N-Fusion to bring the vision of Space Noir to life”, said Oren Tversky, VP of Unity Games. “The studio has a strong development pedigree, an impeccable eye for detail and a great overall sense of what players look for in a game. We know that Space Noir is no exception and look forward to bringing it to the core gaming community”.

“We’re delighted to be able to reveal Space Noir to the world” said Jeff Birns, CEO and owner of N-Fusion Interactive. “The game is a true labor of love for us and represents not only what we learned on Deus Ex: The Fall and Air Mail, but also our belief in gamers’ renewed appetite for high quality, core games on PC and Tablets.”

Hal Markham, an educated man from a prosperous family, joins the Intergalactic Planetary Consortium only to discover that, rather than protecting colonies, he’s enforcing draconian martial law. Hal quits the consortium after a tragic incident and returns home to find his family dead, his fiance married to a ruthless politician and his life quickly falling apart. Hal finds work as a mercenary, traveling throughout the universe to collect bounties and pursue black market jobs. Space Noir begins in a long-neglected outpost world, as a deeply hungover Hal is awoken by his ship AI Rhonda only to find himself in the middle of a pirate attack.

Evoking all time classics for the space combat genre including Wing Commander and X Wing, Space Noir includes intense ship-to-ship combat, boss battles and high-octane planetary combat missions, challenging players reaction times and piloting skills. Players can customize their ship with upgradeable weapons, defenses, unlockable special maneuvers and cosmetic upgrades to traverse the galaxy within an intensely dark storyline.

Combining a deep storyline of intergalactic intrigue and fast-action combat, Space Noir will keeps fans of adventure and action glued to their seats when it releases in summer 2014 on Windows PC and tablet.

Source: GamesPress (1 & 2)

Generic Jack – Screenshots & Press Release

What’s it about?

Generic Jack is a 3D running game developed for iOS where the player has to manoeuvre the central character Jack through a dangerous and challenging obstacle course. The player uses buttons on screen to jump over and slide under any incoming and potentially dangerous obstacles. Each level has its own silly theme and setting, allowing the player experience to differ from level to level with new obstacles and environments to get used to. The name ‘Generic Jack’ is pretty ironic, as the situations he gets into are far from generic. The game also takes influence from the highly addictive and stylized platform game The Impossible Game, where the player is vulnerable to anything that slows momentum and is then set back to the latest checkpoint.

Story

Meet Jack, unlike most office workers he’s not just another mindless drone working for the man. Jack spends his days getting into crazy and outlandish situations. Simply being late for work can be a struggle for his life sometimes!

Level 1

The first level actually does follow Jack on his adventure to work, the trouble is he has overslept and only has 2 minutes to get to his job at Average Agency Ltd, his nerves and his parkour skills are tested with infuriating consequences. Oh and did I mention the train? Nevermind…

Level 2

Level 2 finds Jack on holiday, this holiday being a great exploration into the jungle. Quickly jack finds himself in a bit of bother when he is foiled by a booby trap leaving him deep underground and facing his hardest challenge yet, darkness and booby traps!

Level 3

SPACE LEVEL!! Jack is pursuing another career; his office job just isn’t exciting enough for him so he decides to work on a high tech space station. Incoming asteroids threatens his life and he has to make it to the escape pod without mistake. Oh, and it just so happens that he is at the wrong end of the space station….
Lazy Games – About Us

We are a small independent developer formed from a group of university graduates with the desire to showcase our talent in the games industry through developing high quality titles on multiple platforms. With game development becoming increasingly accessible it feels like the perfect time to be an indie developer. Our team is currently Ben Halpin (lead), Sean Goddard Mohammed Zaib, Dean Reynolds, and David Cameron.

It started off with just 3 of us; me (Ben), Sean and Mohammed wanting to get a game out there to act as a primary portfolio piece. We were all doing the same course at the University of Bolton and we knew we would need something to prove our worth to potential employers in the games industry. It was towards the end of our course when we decided to start developing an iOS game using the Unreal Development Kit which we had previous experience with. Originally we planned the project to take 8 month max, and that was with ~2 months for testing. What we didn’t factor in was just how much time our group would dedicate to the project. There were 5 of us to start, 2 dropped off early on, so 3 of us left which was the case until recently when we recruited Dean and David. This combined with everyone in the group having full/part time jobs is why the project has taken just over a year now (at time of writing).

Why the name ‘Lazy Games’?

During our time at university we had our lazy moments, there were actually quite a few of them… Towards the end of our course when we were planning Generic Jack, we were playing around with what we were going to call ourselves. Mohammed suggested Lazy Games (as a joke I think) and it pretty much stuck. It suits us perfectly as we are all pretty laid back and we never let ourselves get too stressed about work. That’s not to say we shy away from hard work, game development isn’t exactly easy but we have a fairly laissez-faire approach to what we do and it suits us well.

Why Generic Jack?

We were big fans of ‘The Impossible Game’ so we thought it would be a nice ‘starter’ game for us to create something with the same mechanics in a 3D environment with UDK. We were in love with the concept of a simple easy to play game that’s hard to master. The iOS platform felt perfect for our game concept as it has incredibly easy touch controls and we could achieve decent looking graphics with the power of UDK’s iOS capabilities.

Why is it free?

At first we intended for the game to have micro-transactions so you would get the first level free and the other levels would cost a small fee. This was until we discovered that we were not allowed to make any money with the modelling software licences we currently have. We have built all of our models using the student version of 3DS Max which cannot be used commercially. We can buy a commercial license but we would have to remake all of our models from scratch due to how Autodesk’s licensing works. It sucks not being able to make any money on this but it’s actually not all bad.

Looking ahead I think we can use Generic Jack to gain enough interest in Lazy Games to get the proper funding for our next game to we can game develop full time. This has always been our goal but I personally think it can not only get us a full time job at an established studio but a full time job at our own studio given things takes off. Yes it’s an ambitious thought, but in a world where a simple game like Flappy Bird can make $50K per day, I think it’s certainly worth a shot!

Some extra details are available on:

Our facebook page:    www.facebook.com/Properlazygames
Our Twitter:                www.twitter.com/ProperLazyGames
Our Website:               www.lazygames.org

Source: GamesPress (1 & 2)

Spandex Force: Champion Rising – Screenshots & Trailer

Direct Link

Source: GamesPress (1 & 2) & KarjaSoft

X-Mercs: Invasion – App Store Icon, Artwork, & Press Release

x mercs invasion ios icon 300x300 X Mercs: Invasion   App Store Icon, Artwork, & Press Release

Moscow and San Francisco – March 7th 2014 – Game Insight, a leading developer globally and publisher of free-to-play games for all major mobile and social platforms is proud to present its new project X-Mercs: Invasion. This epic turn-based strategy game invites you to head a military scientific corporation that has only one goal – to fight off an invasion of vicious aliens who want to conquer Earth and destroy humankind!

In the year 2040 a new natural resource is discovered on Earth, the blue crystals of Advinite. The global battle for these valuable resources has divided the world into two warring factions; Red Dragon Union and North Atlantic Defense Alliance. But the worst is yet to come. Over time, the impact of the crystals slowly changes the planet’s nature. Monsters created by the Advinite radiation forces humans to hide in megalopolis protected by invisible and impenetrable force fields.

People have hardly gotten used to their new living conditions before they are faced with a new threat; an alien invasion! The situation demands immediate and drastic measures so the Earth Council is founded. It decrees that private military companies will take the leading role in the war against the aliens. You are the head of one such company.

X-Mercs: Invasion gives you the chance to lead your own military campaign! Gather an army of the best soldiers, construct a modern military base, study alien technology and turn their deadly weapons against their creators! The fate of mankind rests on your shoulders! Save the Earth from the alien invaders and forge a legend!

X-Mercs: Invasion coming soon for iPad.

Source: GamesPress (1, 2, & 3)

Spore Cubes – Logo, Screenshots, & Press Release

spore cubes logo 300x157 Spore Cubes   Logo, Screenshots, & Press Release

Toronto, Canada – Feb 24, 2014 – Independent developer/publisher Spore Productions is proud to announce its first game app for smartphones and tablets. Spore Cubes™ is a deceptively simple casual puzzle game where players tap groups of the same color cubes in order to destroy them. Remaining cubes tumble down into the gaps and play continues like this until there are no moves left.

At first glance, Spore Cubes looks like just another in the genre of ball, cube, balloon, puppy, or “whatever” popping games, but there’s a different feel to Spore Cubes that makes it stand out. It starts off seemingly simple, but once you get down to three, two, maybe just one cube left, you realize there’s a bit more strategy required to win at this game. And unlike other similar games, the pace and feel of the gameplay here “just feels right” says Spore Productions’ Supreme Leader and creator of Spore Cubes.

He adds, “Other games in this genre just don’t get it right. They ruin it with power-ups, bombs, timers, and make infinite point accumulation the goal. Here, you are challenged to clear the entire board. If you leave even one cube left, too bad, it’s game over.” And when that happens, players can’t help but want one more go at it. It’s a little bit addictive.

The Free / Lite version features three difficulty levels to challenge players of every age and skill. The paid version offers two additional levels.

There is no flapping in this game.

Spore Cubes™ is available now in the Google Play Store and in the Apple App Store. Free / Lite versions are available as well.

Source: GamesPress (1, 2, & 3)

Fiksu Touts Success of Plain Vanilla‘s QuizUp App

BOSTON, Mar. 6, 2014 Fiksu, Inc. (www.fiksu.com), developer of award-winning app marketing technologies, today shared the unprecedented success of its work with mobile games industry leader, Plain Vanilla and their hit game app, QuizUp. Using Fiksu’s platform as one of many initiatives within the overall launch campaign, Plain Vanilla’s QuizUp became the “fastest growing iPhone game in history.”

Since the initial launch, QuizUp has experienced unprecedented success including:

  • Took the top spot overall in the App Store in less than a week
  • 1 million users gained in eight days, 3.5 million in three weeks, and more than 10 million to date
  • Achieved an incredible ratio of 10 organic users for every paid download – a rate 20 times the industry average during their first week on the charts
  • Within a month of launch, secured 5.5 million registered users who spent an average of 35 minutes a day playing

“We knew in order to break through the ‘tough to crack’ mobile trivia games category, we had to pair a great product with a great marketing plan,” said Neal Ostrov, chief marketing officer, Plain Vanilla Games. “Our marketing partnership with Fiksu gave us the promotional boost we needed to not only succeed but to dominate the games app category. A position we didn’t expect to realize in such a short timeframe.”

To realize such a success, Plain Vanilla and Fiksu implemented a strategy designed to grow the user base. Plain Vanilla knew that finding users with the highest propensity to invite friends would give them the greatest return on their marketing spend; hence they built virality into the app. In addition, they leveraged Fiksu’s deep expertise in marketing analysis, consulting and vetting of various ad networks, to get a better sense of where the volume opportunity lay. They also consulted Fiksu reporting and dashboards to understand where the best potential is for scale, quality traffic, and low CPIs.

“The partnership between Fiksu and Plain Vanilla has proven to be highly successful in generating growth opportunities that will become the gold standard for those that follow,” said Craig Palli, chief strategy officer, Fiksu. “We are proud to see such stellar results and to help our partners capitalize on this burgeoning opportunity in app marketing.”

Fiksu also tested a variety of advertising channels, mainly video, banner, real time bidding (RTB), interstitial, and text ads. Video and interstitial traffic proved to be very efficient, and RTB delivered very strong click-through rates of around 5.6 percent. Over time, Fiksu allocated a larger share of budget to those sources to maximize the overall effectiveness of the campaign.

For more information on Plain Vanilla’s success with Fiksu visit:
http://www.fiksu.com/resources/case-studies-and-quotes/quizup.

Source: GamesPress

Flashout 2 – Artwork, Screenshots, Trailer, & Press Release

flashout 2 artwork 1 300x111 Flashout 2   Artwork, Screenshots, Trailer, & Press Release

Direct Link

FLASHOUT 2, the sequel to the highly-acclaimed anti-gravity racer FLASHOUT 3D, is coming to iOS devices on March 27, 2014, with other platforms to follow at a later date. Players will get into one of many ultra-fast ships and use their arsenal of rockets, guns, bonuses and upgrades to fight their way to victory!

FLASHOUT 2 offers a fresh and addicting racing experience featuring a redesigned and enhanced Career Mode with story elements, massive improvements in matter of steering, physics, opponent’s AI, and other gameplay elements, an Online Multiplayer Mode and introduces completely new and exciting game modes, such as Destruction, Elimination and Versus!

FLASHOUT 2 also features high-end console-quality graphics, some of the best and most accessible controls to allow you to focus on pure action, amazing licensed electronic music and game controllers support! Additionally the game offers a unique interactive equalizer, that analyzes in-game music and accordingly determines, in real-time, what the visual effects look like!

Supported languages at launch: English, Spanish, German, French, Italian, Polish, Japanese, Korean, Portugese, Russian.

From March 10 to 11, 2014, FLASHOUT 2 and other Jujubee’s games will be presented at CeBIT 2014 in Hannover, Germany (Hall 5, Booth E48).

If you didn’t have the chance to play the first game (FLASHOUT 3D), you can still give it a try:

- App Store (iOS): https://itunes.apple.com/app/flashout-3d/id563209339
- Google Play (Android): https://play.google.com/store/apps/details?id=pl.jujubee.flashout3dpaid

About Jujubee:

Jujubee is a game development studio behind such titles as FLASHOUT 3D and Suspect in Sight. It was founded by former members of CD Projekt RED, Traveller’s Tales and Infinite Dreams and its goal is to create great looking and addictively fun games for various platforms – especially iOS, Android, Mac, and PC.

For more information on Jujubee and its products please visit the studio’s official website: http://jujubee.pl. Also make sure to follow the company’s page on Facebook, Google+ or Twitter.

Source: GamesPress (1, 2, 3, & 4) & Jujubee S.A.