Posts Tagged ‘Reviews’

So Many Me (PC) – GameSaga Review

so-many-me-logo-featured
.
.
.
.
.
.
.
.
.
.
.

We recently had the opportunity to review So Many Me from Extend Interactive & Origo Games. It’s a cute, charming puzzle-platformer that will lure you in with thoughts of fun-filled adventures and then make you beg for mercy with its challenging puzzles. Want to know more? Read on for our full review.

Graphics - 7.5/10 – So Many Me may not blow you away with graphical prowess, but what is there is well done and is well-suited to the nature of the game. The game is meant to be a fun whimsical romp through the land of Xio and the art style definitely helps set the mood for this theme. Characters and enemies are easily distinguishable and your Me’s convey a lot of personality despite being little slime-like creatures. So Many Me feels like a children’s storybook or younger audience comic book come to life and if you’re just playing the game without trying to progress, the setting will surely put a smile on your face.

Sound/Music - 9/10 – Music in So Many Me is very well done. I came away quite impressed with it and like the graphics, it is also well-suited to the game’s theme. It’s very pleasing to listen to and would make good background noise to do just about anything while listening. I’m not sure if a soundtrack is available or not, but even without one, you can still just load up the game and sit there with it running and listening to the cheery tunes. Sound meanwhile is not as impressive in my opinion, though it is by no means bad, it’s just okay. I did like the “voices” of the Me’s though and thought that this added to their charm.

Gameplay - 8/10 – Games like this are designed to have gameplay be the bread and butter and this is certainly the case with So Many Me. The game is a puzzle-platformer as I mentioned above. As such, there are numerous puzzles throughout each level for you to solve. Some are optional, though there are others that required in order to complete a level. Optional ones generally lead you to areas where you can collect the various artifacts that are strewn about the levels. There are gold rings for example which you can exchange in one of the hub worlds of the game to a NPC who will give you various abilities in return. Some of the platforming segments in the game require nearly precision inputs and thus can be challenging if you’re not used to this type of game. Fortunately, the developers at Extend Interactive were kind enough to give players infinite lives so you can keep on trying. So Many Me also features transformations where you can change your Me’s into larger characters with different abilities. One of the first ones you gain access to is a dinosaur looking one who is heavier and thus can break through blocks by falling from great heights. He can also whip enemies and other blocks with his tail. Fortunately you can switch back and forth from this form to your group of Me’s whenever you want and some levels even require you to do this in order to progress. It’s a fun mechanic and one I enjoy in platforming games.

Story – 5/10 – The story in So Many Me doesn’t seem to be that apparent or obvious. Though being a puzzle-platformer, that is to be expected. The game even makes fun of the tropes of platformers where the hero is tasked with a quest to save the world and the NPC you meet seems frustrated that the Me’s didn’t let him finish explaining the game’s story/objective. I thought that was pretty fun and a nice touch for those of us who have played dozens of platformers before. Basically your objective is to guide Filo and your group of Me’s through their adventure in the land of Xio.

Challenge – 8/10 – Now challenge, that is another area where So Many Me truly shines. If you’re looking for a difficult game, you should check out So Many Me. It starts off simple enough and you’ll probably think, oh this isn’t so bad. Well just wait until you get to later levels. You’ll have to use enemies to bounce across dozens of spike covered platforms, quickly switch back and forth from block form to your Me form and still dodge enemies at the same time. As I mentioned above, certain sections of the game require the utmost precision and if you make even the slightest error, there’s no recovery from it and you will die. But like I said, you have infinite lives, so it’s not as bad as it could be in that regard.

Replay Value & Fun Factor – 7/10 – So Many Me features support for Steam Achievements and there’s 30 total to unlock in the game. There’s also tons of different costumes you can unlock as well to change the appearance of your Me’s. As I mentioned earlier, you also will be able to unlock different abilities to help you progress through the game, which is a trait not usually seen in games like this. If you can get past the challenging parts, there’s a lot of fun to be had in So Many Me. And you’ll want to keep trying just to see what is thrown at you next and to find more of your Me buddies.

Buy It Or Not? – Try The Demo, Buy If You Like It! – Games like So Many Me are not going to appeal to everyone as it is a difficult game in my opinion. As such, I would recommend you check out the free demo that is available on Steam to decide whether or not you’d be interested in it. Like I said, the game definitely is a fun experience if you can muster through the difficult areas and the music and graphics are quite pleasing and makes you just want to give the game a hug. Filo and the other Me’s are quite adorable and if their budget allows for it, I think Extend & Origo should market plush toys of them. That would be a neat thing for fans of the game and also advertise it as well.

Overall (Average) – 7.4/10

Overall (Non-Average) – 8/10 – I bumped up the score a little bit for So Many Me because overall I like the game. It just can be very difficult at times and this might make you want to throw your controller across the room, but if you persevere, there’s a lot to like in the game. Plus I really enjoyed the art style and the music for So Many Me as I mentioned above. So be sure to check it out on Steam. You can download a free demo and pick up the full version of the game for just $14.99.

Source: GameSaga Original

Image: Extend Interactive

Concursion (PC) – GameSaga Review

concursion-logo-featured-gs
.
.
.
.
.
.
.
.
.
.
.

We were recently given the opportunity to review Concursion, the retro style mash-up from Puuba Games & Mastertronic. As you may have seen on our Twitch channel the past few weeks, we’ve been finishing up the game and streaming footage. The game was tons of fun though it sure had its stressful moments. If you like old school games that will challenge you but still maintain a fun factor, you should check out Concursion. It’s available on Steam, for only $11.99. Want to know what we thought of the game in more detail? Read on for the full review.

Graphics – 7/10 – The graphics in Concursion are vivid, vibrant, and well suited to the game, but let’s be honest, this is not going to wow you with graphical prowess. Why? Because that is not what this game is about. It’s intended to be a retro-style game with 16-bit inspired graphics. Thus, graphics are mainly there to give the player something to look at and be able to distinguish themselves from enemies. That being said, some of the background art in the various stages is just gorgeous in my opinion. Very nicely done and would make nice wallpaper on a computer. Could the game look nicer? Yes, but it could also look a lot worse, and like I said, it’s not intended to be a gritty, realistic, art house type style.

Sound/Music – 7/10 – The music in Concursion is fairly catchy and nice to listen to as you to try to progress through the levels. It doesn’t oversaturate the levels, but provides a good background setting and allows you to concentrate on the gameplay, but still enjoy a nice relaxing theme. Same thing goes for the sound effects. Though I will admit, you will likely get sick of hearing the death sound effect as I know I did, as this is a tough game in spots and thus you’ll likely hear the death noise over and over again.

Gameplay – 9.5/10 – Now this is where Concursion truly shines. Puuba Games has developed quite an impressive amalgamation of genres. There’s platformer stages, Ninja Gaiden inspired stages, Pac-Man like stages, jet pack stages, and spaceship style stages resembling classics like the Gradius & R-Type series. And on top of all that, they even mix the different genres together within a single stage at times. Sometimes it’s two or three types, sometimes it’s all five. It really makes for an interesting gameplay mechanic and is something you don’t usually see a lot of in the industry. Most games stick with one or two genres, maybe three, but Concursion goes full-bore with five different ones in the same game, mixing them throughout like a fine cocktail of gaming goodness. And just when you think you’ve got things down and you’ve learned how the game will throw things at you, it’ll spin things around you and make you play the same exact kinds of stages in different ways. To conquer Concursion, you will truly have to master the different genres and be able to switch between them with only a few seconds of time to prepare.

Story – 6.5/10 – While the gameplay is phenomenal in Concursion, the story is somewhat bland and not too compelling in my opinion. That’s not to say it’s horrible or anything, it just is seemingly the same kind of thing we see in a lot of platformer type games. Though admittedly Concursion is more than just a platformer. But there is quite a big twist near the end of the game which reveals that the story is not all it seems to be and this twist is something that isn’t usually done in games like this, so that makes it a bit different from your average platformer type game. It’s a nice surprise, though it kind of makes you wish this had been revealed sooner and expanded upon further, as it would make it easier in my opinion to get into the game’s story and your objective.

Challenge – 9.5/10 – Wow…just wow. At first glance, you might think to yourself, how can a game like Concursion be difficult? Surely it’s just another cute platformer like so many games were back in the 1980s and 90s, right? Well, you’d be wrong, quite wrong. Why is that? Because this is much, much more than a mere platformer. As I mentioned above, there are a whole four other genres included within the game, puzzle, action, shoot-em-up, and adventure. So it’s not just a platformer. And let me tell you, this game will have you wanting to throw your controller at your monitor. It is that tough. Are there easy spots in the game? Yes, of course there are. But there’s plenty of hard sections as well that more than make up for this. There were certain levels I was stuck on for days and must’ve attempted 30 times or more before I was finally able to clear them. These types of stages require nearly 100% perfection on the controls and the gameplay mechanics in order for you to progress, so if you don’t have a solid grasp of these things, be prepared to struggle. Fortunately once you clear a stage like this, the game usually gives you a break and has several easier levels afterwards to help bring your frustration level back down to normal. And keep in mind, this has thus far said NOTHING about the collectible gem shards in the game. This is just to clear a level. To truly beat a level and accomplish everything, you have to collect around three to five gem shards in each stage. All while dodging the multitudes of enemies, avoiding falling the numerous pits, performing insane jumps, maneuvering through spiked corridors, and much, much more. While you’re flinging your controller towards your screen, you’ll likely rip out your hair as well. All I can say is, just take a break and come back to it in another day or two and maybe you’ll finally get past the super difficult parts. Concursion is definitely old school with its challenge, but fortunately, the game gives you infinite lives, so as long you reach checkpoints, you’ll rarely ever have to start a stage over completely.

Replay Value & Fun Factor8/10 – Concursion is a fun game overall, in my opinion. Is it tough? Yes, but it feels oh so rewarding when you finally clear a tough section of the game and even more so when you finally beat the game itself. That being said, this game will likely frustrate you, especially if you’re not used to retro style gaming. But even with the challenging portions, switching between different genres in the same game and even in the same level is an interesting mechanic and makes for a fun time. It’s somewhat similar to games like The Lost Vikings in that regard, though admittedly TLV didn’t switch genres on you, but rather had different abilities for the different characters. But you are required to switch between genres to progress in Concursion. If you do not, you will never complete the game. As far as replaying it goes, there are Steam achievements to unlock, gem shards to collect, and best time per stage leaderboards to conquer. Other than these things, there doesn’t seem to be much reason to play the game further once you have done all of this. I was unable to gather all of the gem shards in my play through and it’s possible that doing so may change the ending or unlock a hidden mode or feature, but that remains to be seen.

Buy It Or Not? – Buy! – If you like the idea of retro style gaming and are okay with games that will make you angry from how difficult they are, you’ll find a lot to like in Concursion. The game is difficult for sure, but not so much that you will play it thousands of times and never make it through. I mean, this isn’t Iron Tank after all. And even when you finish the game, you still can go through and collect gem shards you missed, unlock Steam achievements, and try to reach the top of the leaderboards for each stage with the fastest completion time. Concursion is only $14.99 on Steam, so there is a lot of game here for just $15. It’s well worth the money if you like the idea of retro inspired gaming and want something that will challenge you and still be fun at the same time.

Overall (Average) – 7.92/10

Overall (Non-Average) – 8.5/10 – I bumped the score up a bit for Concursion because it is just a fun game overall. Is it perfect? No, but few games are. There is a lot to like here in Concursion. The challenge is insane in the game and the gameplay itself is brilliant and makes me hopeful that game will do well enough to warrant a sequel. I’d love to see more games that utilize this type of mechanic, changing gameplay styles on the fly in levels.

Source: GameSaga Original

Mario Golf: World Tour (3DS) – GameSaga Review

mario-golf-world-tour-box-art-featured-gs
.
.
.
.
.
.
.
.
.
.
.
.
.
.

Mario Golf: World Tour is the latest entry in the Mario Golf series, which sees characters from the Mario series of games take a break from adventures in the Mushroom Kingdom and pick up some clubs and hit the links for some golf action. But this being a Mario game, there’s of course some Mario themed hijinks thrown in. For the first time in the series, you can now use items before you take a swing. Items function somewhat similarly to how they do in the Mario Kart series. Mushrooms speed your ball up after it lands, Fire Flowers let you “burn” things (i.e. you can pass through the leaves of trees with no detriment to your drive distance), Bullet Bills rocket you ahead (this particular item makes your drive around 100 yards longer than it normally would be), etc. Of course you don’t get unlimited items because that wouldn’t make for much challenge. Items are limited and one time use only unless you happen to collect multiples of them. The items themselves appear on the ground or in the air of each hole usually in sets of 2-4 item boxes and you have to hit your ball through the item box to pick up the item. Power shots return as well, and like previous entries in the series, these too are limited with a set number per course (shared among all holes of that course).

Mario Golf: World Tour features Castle Club Courses and Mario World Courses. There’s also a clubhouse which is connected to an overworld of sorts which serves as the hub for single player. You can talk to various NPCs to find out about the game, shop for new unlocked gear, switch out gear, and walk to the Castle Club Courses to play through those. The Club features are similar to previous handheld Mario Golf titles and add in some light RPG-type elements. It’s one of the more enjoyable aspects of the game to me. My only complaint about it is that I wish there were more of it. I think the courses should’ve been divided more evenly in number instead of favoring the Mario themed ones.

Mario Golf: World Tour is also the first game in the series to feature DLC and one of a handful of Nintendo published titles to support this feature. I did not purchase the DLC for the purposes of this review as I was more concerned with the main game overall. The DLC adds in additional characters and courses which gives you even more to do in the game.

All-in-all though, Mario Golf: World Tour is a pretty fun game if you like golf or more specifically the Mario Golf games at all. It’s best played in pick up and play type of sessions in my opinion. This is probably not a game you will be playing for 10 hours straight like an MMORPG or anything like that, but it’s not that type of game of course, but there’s still plenty of content to unlock. The game features several unlockable characters and courses. I didn’t particularly like the unlocking method in Mario Golf: World Tour. Why? Because in previous games like Toadstool Tour for example, you could unlock things through several different modes. In Mario Golf: World Tour it appears Camelot decided to make pretty much everything unlocked from within the Challenge Mode of the game. This would be fine if you there were more variety of challenges, but as there’s only 7 different types offered it limits the appeal of this method in my opinion. Then when you consider the fact that there are around 10 challenges per course with 5 courses to unlock and 4 characters to unlock through Challenge Mode only you can see why it might become tedious. You don’t unlock them by completing certain challenges. Instead you unlock them by collecting Star Coins, which you get from completing challenges. It might seem like a minor thing, but it seems like it makes unlocking things much more time consuming than it was in previous games. There’s also unlockable gear, difficulties, Star versions of characters, and more. So there’s plenty to do, it just gets kind of repetitive after a while in my opinion. Don’t get me wrong, the main game is fun, but the Challenge Mode leaves something to be desired. I’d rather have characters unlocked through 9 or 18 holes of Match Play against said character for example. That would be more fun to me. As far as the breakdown about different aspects of the game, read on to find out what I thought about all of that after the jump.

Read more »

Murdered: Soul Suspect (Multi) – Reviews From Around The Web

murdered-soul-suspect-logo

Source: All Games Beta

RainBlood Chronicles: Mirage Review

rainblood-chronicles-mirage-logo-3

Badass music, ninjas, beautiful cel-shaded/comic style graphics, a Chinese setting, what’s not to like about a game like RainBlood Chronicles: Mirage? We recently were given the opportunity to review this game and wow, this is just an all around great effort from the team at S-Game, a Chinese independent developer. This is their third RainBlood game, but unlike the first two, Mirage is not an RPG, but rather a side-scrolling beat’em up/hack & slash/action game. If Final Fight was set entirely in China and you replaced gangs with ninjas and such, then you’d get something like RainBlood Chronicles: Mirage.

Graphics – As I mentioned above, RainBlood Chronicles: Mirage uses a style quite reminiscent of cel-shading which gives it an almost comic book like look. This visual style seems to suit the game quite well in my opinion. Both playable characters and individual enemies are easily seen for the most part, though sometimes the enemies can be hard to individually distinguish from one another when you’re fighting against large groups of them, but given that this a beat’em up type of game, that usually isn’t that important to do (the exception being the ranged enemies which will be a major pain in the neck if not dealt with). 9/10

Sound/Music – Wow, just wow. The title theme in RainBlood Chronicles: Mirage is one of the best title themes and pieces of game music I’ve heard in many years, simply phenomenal. If this track doesn’t get you pumped to kick some ninja butt, nothing will. This theme wouldn’t be out of place in an Asian themed Mega Man level even. The rest of the game’s sounds and music are also well done. As you would expect, they have a heavy Asian influence/theme going, but that is what you would want from a game set in China. RBCM features voice acting as well, but unfortunately (or not depending on your perspective), the voices are in what I assume is Chinese. I don’t speak Chinese, so I have no idea what they’re saying, but fortunately S-Team was kind enough to put in English subtitles. 9.5/10

Gameplay – Being an action/beat’em up/hack & slash game, RainBlood Chronicles: Mirage follows a pretty simple formula. Kill all the bad guys and find your way to the end of the level and kill a boss, pretty standard fair. But RBCM adds in special skills and abilities you can use to do different moves and attacks. The game features a “store” where you can use several types of in-game currency to unlock said moves and attacks. Some are button combos to perform more advanced attacks, while others are special abilities that will use your special move meter to attack all the enemies on the screen at once for example. I did sometimes find it difficult to perform special moves, but maybe that is because of user error and not the game’s fault. They’re not 100% required to advance in the game from what I could tell, except for a jumping move you’ll learn, but that one is easy to execute. 8/10

Story – The story in RBCM sees our heroes going after an evil organization who are up to no good and Soul & Shang seek justice against them. Pretty standard stuff in this type of game, but still cool nonetheless. The game features various dialog sequences with just the heroes, just enemies, and with the heroes and enemies together. There’s also various collectibles you can find which tell you more of the story as well as hidden rooms with more story scenes. 6/10

Challenge – RainBlood Chronicles: Mirage would certainly make a good arcade game in my opinion. Why? Because the game is quite challenging even on Medium/Normal difficulty (which is called Killer in-game). It’s not a matter of if you’ll die, but how often. This type of game would be a quarter muncher back in the day for sure. Fortunately however, the game does provide extra lives you can collect, but in my play time with the game, they are few and far between. You can buy extras from the in-game shop using the game’s currency, but they are quite expensive (as you would expect to prevent “cheating”). RBCM features checkpoints even if you do wind up with a game over, but usually you’ll be sent back quite a ways and have to repeat challenging parts. Fortunately, you have two playable characters, so you can swap in and out to navigate through the game, though there is a short cooldown on this ability so you can’t just spam it constantly. 8/10

Replay Value – RBCM is a Steam title and as such, it features achievements that you can unlock. The game also has a lot of collectibles hidden throughout the levels for you to find and purchase unlockables such as abilities, attacks, and things like reduced damage or increased drop rate of currency. There are tons of things to unlock, so it’s doubtful you’ll be able to unlock every single thing without playing through each level multiple times. Multiplayer is featured in RainBlood Chronicles: Mirage as well, though I was unable to test this aspect of the game for this review. 6/10

Fun Factor – RainBlood Chronicles: Mirage is definitely a fun game if you enjoy beat’em up games, which I do. As I mentioned earlier, it’s a lot like Final Fight in a Chinese setting. The game’s challenge can be somewhat off-putting, but it doesn’t make the game less fun to me. I’m sure it would be even more fun in two player mode as well. 8/10

Buy It Or Not? – RainBlood Chronicles: Mirage is only $10 on Steam, which a great price for a game like this. That’s the advantage of something like Steam. Back in the day, this game would’ve been $50-60 easily, possibly more, but with Steam it’s only $10. If you like beat’em ups, you’ll get a lot of enjoyment out of RBCM for just $10. Buy!

Misc Notes – RainBlood Chronicles: Mirage does have a few flaws which didn’t bother me that much, but still deserve mention. There are occasional typos or incorrect word choices in various places such as on the game’s main menu screen. Here you’ll find the words Setting and Credit used instead of Settings & Credits, which makes more sense. But given that this game was developed by a Chinese team and for many of them it’s likely that English is not their first language, I can forgive this sort of thing for the most part. I mean they know English a lot better than I know Chinese for example.

Overall (Average)7.79/10

Overall (Non-Average) – RainBlood Chronicles: Mirage is a fun, albeit challenging game. The music is just awesome and makes you want to kick some butt. The visuals are very nice as well. I rounded up to 8 and added an additional half a point because I like the game overall despite a few minor flaws. 8.5/10

Source: GameSaga Original

Image: Steam

Talisman: Digital Edition Review

talisman-digital-edition-logo

As we mentioned back in December in our Talisman Prologue review, we had the opportunity to review the multiplayer/updated version called Talisman: Digital Edition as well. As expected, the game shares a lot of similarities with Talisman Prologue, but unlike Prologue, Digital Edition supports multiplayer. You can have multiple AI opponents as well. TDE also has Steam achievements, a leveling system for your player character, and something called runestones which can provide benefits to your character and are gained at various points. TDE has fixed some of the bugs we mentioned in our TP review as well. The music and sound levels can be adjusted just fine for example. TDE adds in the ability to resume your last played game if you quit in the middle of it. The game will auto save for you, which is nice. The quests featured in TP have been removed as TP was designed to be a single player game and TDE is multiplayer focused. Other than these few things though, the games are quite similar. Want a copy of Talisman: Digital Edition for yourself? You can grab the Collector’s Edition of the game from Amazon by clicking this affiliate link.

Graphics – The graphics in Talisman: Digital Edition are not horrible by any stretch of the imagination, but they are not mind-blowing either. But that’s not the point of a game like Talisman. Being a video game version of a board game, it’s not about graphics, it’s about gameplay. The artwork for all the various cards in the game is nice though and for the most part you can tell what each space on the game board is supposed to be without having to click on it. 7/10

Sound/Music – Talisman being a fantasy-themed game, you’d expect fantasy-themed music and that’s what you’ll find here. Personally I’ve always been a fan of fantasy type music in games and the music in Talisman is quite good and catchy. The sound effects are fine as well, nothing bad, most are pretty good actually, including a lot of different ones for the various cards in the deck, such as The Hag cackling when you get her. Though some are re-used for multiple cards, but that is probably to expected because how do you come up with a sound effect for a healer versus a mage? 8/10

Gameplay – Talisman is a fun game if you enjoy board games and don’t have a problem with video game adaptations of them. Being based on the board game, the objective of the video game is basically the same thing. You want to get to the Crown of Command to “win” the game. Unlike in Prologue, there aren’t any quests to be found so you can in theory go straight for the Crown of Command, but you can’t just go there right away in reality, because you have to “level up” your character in order to survive. You level up your character through drawing cards that increase stats, acquiring objects to increase them, finding followers, or through board events. There are a few ways to move to the inner region of the board, and the most reliable method is to defeat the Sentinel in combat, but he has a Strength rating of 9. So you’ll likely need at least 9 to beat him. Talisman being a board game based video game, it uses dice for movement and just about every other decision in the game (though some instances have you choose from a list of various choices). So unless you’re extremely lucky, you’ll need a high Strength rating to get to the inner region. You can also get there by building a raft or through teleportation (which is available in various forms). The game progresses until you or an opponent reach the Crown of Command and only one player is left alive. Arriving at the Crown of Command gives you the ability to cast a spell which will take a life from a player of your choice if you roll within the required range. Unlike in TP, there is a save option in Talisman: Digital Edition, so even if you quit in the middle of a game, you can come back to it later. This is an important thing to consider because just playing against one AI opponent can take over an hour to finish. 9/10

Story – There doesn’t seem to be a whole lot of story in Talisman: Digital Edition. You’re basically limited to what the cards say and whatever your class description is. That’s about it. Why are you supposed to go the Crown of Command? Who knows? The game never tells you from what I could tell. But again, this is a board game based video game, which aren’t exactly known for epic storytelling. 4/10

Challenge – As this is a game based on a board game and thus uses dice heavily throughout, a lot of the gameplay in Talisman: Digital Edition is based purely on luck & chance. If you don’t like games like that, you won’t like Talisman, but it actually isn’t as bad as it might seem. You’re not limited in direction of movement, so you can keep going back and forth the same direction each time if you’d like. The “luck of the draw” provides the main challenge in Talisman: Digital Edition. You draw cards from the deck and have to do whatever it says. Some will be good results like adding gold to your inventory, or giving you a Strength object, whereas others will be bad like drawing The Hag card which is a follower who prevents you from getting other followers until you get rid of her. The dice only goes from 1-6, so the most you’ll ever roll normally is 6 (the exception being certain spots on the board [the Warrior class gets two dice, but the values are not combined and thus he can only roll 1-6 as well). 8/10

Replay Value – While Prologue lacked much replay value, Digital Edition tries to fix this issue. As I mentioned there are now Steam achievements, leveling for your character/profile, and runestones. There’s also DLC available for the game which will add new playable classes. There’s several different classes to choose from even without the DLC, so if you want to win a match with all of them, you’ll be at it for a while. There’s even a random class option which wasn’t in TP, which can be used for AI opponents as well. All this being said, the game is an enjoyable experience and if like board games even a little bit, you’ll find plenty to do in Talisman: Digital Edition. 6/10

Fun Factor – I had never heard of nor played the board game version of Talisman prior to playing the video game versions of it, but if the board game is anything like the video game, it’ll be a fun time as well. Talisman: Digital Edition may lack a lot of depth, but it is just fun to go around and see all the different cards, power up your character and take down all the big bad enemies. Matches can take an hour or more of real time depending on your luck, so there’s tons to do in the game if you want to complete a match with every class. Whether or not you have fun with Talisman hinges on whether or not you like board games. If you don’t, you probably won’t enjoy this game, but if you do, you’ll find plenty to love in Talisman: Digital Edition. 8/10

Buy It Or Not? – Whether or not you decide to purchase Talisman: Digital Edition depends on how you feel about board games. Personally I like them, so I think the game warrants a purchase. The game isn’t super expensive either, just $15 on Steam, so there’s not a lot to lose even if you don’t wind up liking it. You can also purchase Talisman: Digital Edition Collector’s Edition from Amazon by clicking this affiliate link. Buy!

Overall (Average) – 7.14/10

Overall (Non-Average) – I added extra points to my score for Talisman: Digital Edition because I enjoy the game and think that while it may have minor flaws, it makes up for them with just being fun to play. The Story & Replay Value are not the main selling points for a game like this, so their low score shouldn’t be weighted as heavily as the other aspects of the game. Talisman: Digital Edition is a worthy purchase for any board game fan or fantasy game fan. You’ll have hours of fun with the game and you’ll likely never play the exact same game more than once as there is so much random luck & chance in the game that each time through will be different even if only slightly. Talisman: Digital Edition makes it easy to pick up and play and you don’t have to know anything about the board game version to play and enjoy the video game version. The game explains things to you along the way and the interface is simple and easy to understand (you simply click the dice or card deck). Talisman: Digital Edition is a worthy addition to any Steam library, especially for only $15. 9/10

Source: GameSaga Original

Image: Steam

Blacklight: Retribution (PS4) – GameSpot Review

blacklight-retribution-artwork-1

GameSpot has posted a review of the PS4 version of Blacklight: Retribution. Here’s part of their review:

Diving into the action is usually quick and painless, except when it isn’t. Playing Retribution on the PS4 means occasionally suffering through agonizing waits to find a game in progress. At times, the player base is anemic. -Nathan Meunier, GameSpot

Source: GameSpot

Image: Wikipedia

Talisman Prologue (PC) – GameSaga Review

talisman-prologue-logo

Graphics – The graphics in Talisman Prologue are not horrible by any stretch of the imagination, but they are not mind-blowing either. But that’s not the point of a game like Talisman. Being a video game version of a board game, it’s not about graphics, it’s about gameplay. The artwork for all the various cards in the game is nice though and for the most part you can tell what each space on the game board is supposed to be without having to click on it. 7/10

Sound/Music – Talisman being a fantasy-themed game, you’d expect fantasy-themed music and that’s what you’ll find here. Personally I’ve always been a fan of fantasy type music in games and the music in Talisman is quite good and catchy. The sound effects are fine as well, nothing bad, most are pretty good actually, including a lot of different ones for the various cards in the deck, such as The Hag cackling when you get her. Though some are re-used for multiple cards, but that is probably to expected because how do you come up with a sound effect for a healer versus a mage? 8/10

Gameplay – Talisman is a fun game if you enjoy board games and don’t have a problem with video game adaptations of them. Being based on the board game, the objective of the video game is basically the same thing. You want to complete your quest(s) and get to the Crown of Command to “win” the game. But you can’t just go there right away, because you have to “level up” your character in order to survive. You level up your character through drawing cards that increase stats, acquiring objects to increase them, finding followers, or through board events. There are a few ways to move to the inner region of the board, and the most reliable method is to defeat the Sentinel in combat, but he has a Strength rating of 9. So you’ll likely need at least 9 to beat him. Talisman being a board game based video game, it uses dice for movement and just about every other decision in the game (though some instances have you choose from a list of various choices). So unless you’re extremely lucky, you’ll need a high Strength rating to get to the inner region. You can also get there by building a raft or through teleportation (which is available in various forms). The game progresses until you either complete you Quest Objective or reach the Crown of Command. Unfortunately, there is no save option in Talisman Prologue, so you’ll either have to keep playing until it’s over or leave the game running and come back to it later if you need to stop in the middle of a game. This is also a strictly single player game, which seems odd considering it’s a board game video game. But Talisman Digital Edition which we’ll be reviewing soon as well, offers multiplayer and other new features over Talisman Prologue. 7/10

Story – There doesn’t seem to be a whole lot of story in Talisman Prologue. You’re basically limited to what each quest tells you before you embark on it and whatever your class description is. That’s about it. Why are you supposed to go the Crown of Command? Who knows? The game never tells you from what I could tell. But again, this is a board game based video game, which aren’t exactly known for epic storytelling. 4/10

Challenge – As this is a game based on a board game and thus uses dice heavily throughout, a lot of the gameplay in Talisman Prologue is based purely on luck & chance. If you don’t like games like that, you won’t like Talisman, but it actually isn’t as bad as it might seem. You’re not limited in direction of movement, so you can keep going back and forth the same direction each time if you’d like. The “luck of the draw” provides the main challenge in Talisman Prologue. You draw cards from the deck and have to do whatever it says. Some will be good results like adding gold to your inventory, or giving you a Strength object, whereas others will be bad like drawing The Hag card which is a follower who prevents you from getting other followers until you get rid of her. The dice only goes from 1-6, so the most you’ll ever roll normally is 6 (the exception being certain spots on the board [the Warrior class gets two dice, but the values are not combined and thus he can only roll 1-6 as well). 8/10

Replay Value – There doesn’t seem to be a lot of replay value in Talisman Prologue. The game boasts several different classes each with their own quests, though some share quests like the Crown of Command quest (which is the final quest for most classes). So you’ll have plenty of classes to play through before you’re completely finished with the game, but outside of that, there doesn’t appear to be anything else to do, just do the quests for your class(es) and that’s it. There aren’t even any credits upon completing a Crown of Command quest for a class. That being said, the game is still enjoyable to me despite those factors. 4/10

Fun Factor – I had never heard of nor played the board game version of Talisman prior to playing the video game version of it, but if the board game is anything like the video game, it’ll be a fun time as well. Talisman Prologue may lack a lot of depth, but it is just fun to go around and see all the different cards, power up your character and take down all the big bad enemies. Quests can take an hour or more of real time depending on your luck, so there’s tons to do in the game if you want to complete every quest with every class. Whether or not you have fun with Talisman hinges on whether or not you like board games. If you don’t, you probably won’t enjoy this game, but if you do, you’ll find plenty to love in Talisman Prologue. 8/10

Buy It Or Not? – Whether or not you decide to purchase Talisman Prologue depends on how you feel about board games. Personally I like them, so I think the game warrants a purchase. The game isn’t super expensive either, just $7 on Steam, so there’s not a lot to lose even if you don’t wind up liking it. Buy!

Misc Notes – I did notice a few of what appeared to be bugs in the game when playing for this review. One time the game locked up on me completely when I had rolled an outcome that forced me to lose a life for myself or a follower. I had a spell for my character that allowed me to use it to prevent these deaths, so I used it and picked my follower, but the game didn’t do anything after that. It didn’t end the turn, it didn’t kill me or my follower, nothing. It just stopped doing anything. I had to quit the game to get out of it.

There was another bug where I won a fight at The Tavern space on the board. Normally in combat the game plays combat based music and when the battle is over the music goes away. Well this time for some reason, it kept playing, and playing, and playing, even after I successfully engaged in combat with other enemies. Even abandoning the quest didn’t help. I had to exit the game completely to fix it. I like the music in Talisman Prologue, but I don’t want to hear the combat music over top of EVERYTHING else in the game.

Speaking of music, when I experienced this bug, I also tried to lower the volume of the music and sound both with the in-game controls. Neither appeared to do have any effect. Not sure if it was just one time thing or what, but something to make note of.

Overall (Average)6.57/10

Overall (Non-Average) – I added extra points to my score for Talisman Prologue because I enjoy the game and think that while it may have minor flaws, it makes up for them with just being fun to play. The Story & Replay Value are not the main selling points for a game like this, so their low score shouldn’t be weighted as heavily as the other aspects of the game. The minor bugs I encountered were annoying for sure, but they happened once each in hours and hours of playing, which definitely isn’t game-breaking. Talisman Prologue is a worthy purchase for any board game fan or fantasy game fan. You’ll have hours of fun with the game and you’ll likely never play the exact same game more than once as there is so much random luck & chance in the game that each time through will be different even if only slightly. Talisman Prologue makes it easy to pick up and play and you don’t have to know anything about the board game version to play and enjoy the video game version. The game explains things to you along the way and the interface is simple and easy to understand (you simply click the dice or card deck). Talisman Prologue is a worthy addition to any Steam library, especially for only $7. You can also pick up a copy of the game through Amazon by clicking our affiliate link here. 9/10

Source: GameSaga Original

Image: Steam

Xbox One Launch Titles – Reviews From Around The Web

xbox-one-logo-2

Here’s a list of where you can find reviews for the upcoming launch titles for Microsoft’s Xbox One, which releases this coming Friday, November 22nd.

Source: Various (See Above)

Contrast (360/PC/PS3/PS4) – Polygon Review

Polygon has a review posted for Compulsion Games’ and Focus Home Interactive’s Contrast, which will be a launch title for PlayStation 4. Here’s some of the review:

“The story Contrast tells is so simple and predictable that to explain the set-up might spoil the whole thing. I will say the male characters are both human and flawed, a rarity in a video games; One mid-act detour explored a man’s feeling of inadequacy in the face of more talented, intelligent, brave women. There’s proof throughout the adventure, albeit in small doses, that the game intends to say something. But Contrast never quite makes clear what it wants to say or how it wants to say it.” – Chris Plante, Polygon

Source: Polygon & Xbox Players