Posts Tagged ‘Reviews’

Another Dead Or Alive 5 Review

A portion of a Joystiq review for Dead or Alive 5:

“Evaluating the plot in Dead or Alive 5 is ultimately a waste of words. Oh, you can make a qualitative judgment – observe that it somehow manages to be a train wreck, a plane wreck and a car crash all in one. It’s like watching all combustible vehicles on Earth hurtle into each other at a singular point of stupidity, and then burning in the consequent fireball of awkward, unintentional comedy.

But we survive, insulated by apathy. What matters is that Dead or Alive 5 is an excellent fighting game.”

Check out the link below for more.

Source: Joystiq

Dead Or Alive 5 Video Review

                                                        Direct Link

Source: GameTrailers

Tekken Tag Tournament 2 Review

Spong has a review up for Tekken Tag Tournament 2. Here’s a portion of the review:

Tekken Tag Tournament 2 Logo Tekken Tag Tournament 2 Review

“I’ve played Tekken for more than ten years and stood by my boys Hwoarang and Yoshimitsu throughout. As much as I love the series, I never did pick up the first Tekken Tag game because I thought it was just a gimmicky version of Tekken 4. Now that I have my hands on Tekken Tag 2 I’ve realised how wrong I was.


The tag feature doubles the amount of Tekken on your plate and allows me to team up my two favourite fighters together! There is a gargantuan list of 48 characters available from the start of the game including boss giant Jinpachi and at least four more to unlock. (Dr. Bosconovich, anyone?). It looks like Namco has made sure to include at least two characters with each of the game’s martial arts to allow pairs of any style you want.”

Check out the link below for more.

Source: Spong

Rising Board 3D Review

Here’s part of another Nintendo Life review, this time for Rising Board 3D:

“The endless runner craze isn’t about to end any time soon, and that’s understandable. The genre offers an experience that is both suited to quick play sessions and unique every time you boot it up. The DSiWare service even received a rough equivalent in I Must Run!, and now the eShop has Rising Board 3D, an endless surfer.”

Check out the link below for the rest of their review.

Source: Nintendo Life

Heavy Fire: Special Operations 3D Review

Nintendo Life has a new review posted for the 3DS eShop title, Heavy Fire: Special Operations 3D. Here’s part of their review:

“Slowly but surely, Teyon is on its way towards a half-way decent entry in its Heavy Fire series of military pop shooters. After squeezing out two downloadable disasters and an inexplicable retail release, Teyon returns to the well with Heavy Fire: Special Operations 3D — a reloaded version of that first WiiWare gem, now with added eye-popping dizzles and much-welcome tweaks. It’s still not all that remarkable, but it’s possibly the most fundamentally sound entry so far.”

Check out the link below for more of the review.

Source: Nintendo Life

Crazy Kangaroo Review

Nintendo Life has a review up for the 3DS eShop title, Crazy Kangaroo. Here’s part of the review:

“No wonder poor old Barney has gone a bit loopy. Crazy Kangaroo’s mad marsupial is on the run after escaping the grasp of evil poachers by daringly bundling himself out of a plane. Unwilling to give up their prize, his captors continue their relentless pursuit to tie this kangaroo down.”

Check out the link below for more of the review.

Source: Nintendo Life

Kirby’s Dream Collection Review

Destructoid has posted a review of the Kirby 20th Anniversay celebration game, Kirby’s Dream Collection (which just recently came out for the Wii). Here’s a portion of their review:

“My love of Kirby is known far and wide. While the games themselves are incredibly simple, the sheer charm of the titular hero and his colorful world makes for endearing, unforgettable adventures. Kirby has also seen some of the most dramatic changes of any Nintendo franchise — from the total visual overhaul in Epic Yarn to the ten-Kirby puzzling of Mass Attack, it’s a series that’s not afraid to be different.

The spherical warrior celebrates his 20th anniversary this year, and Nintendo has not forgotten. Kirby’s Dream Collection is a lovingly crafted look back on the publisher’s underdog hero, packed with games, memories, and even a cartoon or two. It’s also better than anything Nintendo did for Mario’s anniversary.

That was a surprise.”

Source: Destructoid

Fractured Soul Review

TheBitBlock has posted a review for the 3DS eShop title Fractured Soul. Here’s part of the review:

“As someone who really admires new ways to experience video games it’s always a joy to see developers create something that takes advantage of the unique features of a console. Fractured Soul on the Nintendo 3DS eShop truly uses both of the system’s screens to produce gameplay like nothing we’ve really seen before.”

Check out the link below for more of their review.

Source: TheBitBlock

Joystiq’s Fractured Soul (3DS eShop) Review

Joystiq has posted a review of the 3DS eShop title, Fractured Soul. Here’s a portion of the review:

fractured soul logo Joystiqs Fractured Soul (3DS eShop) Review

Fractured Soul isn’t the most beautiful game on 3DS, and it’s one of the few that doesn’t display in 3D, but the graphics clearly convey all the information you need to know – and that’s important, because your eyes will be darting back and forth between the two 3DS screens. Rapidly. All the time.

The game takes place, as a few other DS games have, in two separate environments, divided across screens. They’re similar, but not identical: there might be an energy barrier on the top screen, or an enemy on the bottom screen. You have to warp between these two literally parallel worlds with the shoulder button, leaving a blue outline of your position on the screen you aren’t physically occupying.

Check out the link below for the rest of the review.

Source: Joystiq

Retro Throwback – Zelda II: The Adventure Of Link Review

Nintendo Life has posted a review for Zelda II: The Adventure Of Link. Here’s a partial look at the review:

Back in the early days of several franchises, the second game in a series tended to be radically different from the first, because developers had not quite pinned down what they wanted the series to become – take a look at Castlevania II or the western Super Mario Bros. 2 for example. Zelda II is another big name usually cited in lists like these, and probably the most radically different when compared to its predecessor.

The original Zelda was viewed entirely from a top-down perspective and featured a large overworld with a multitude of dungeons, in which Link could walk in four directions and (eventually) had several weapons at his disposal. For Zelda II, Nintendo threw all of this out of the window and started completely fresh. The overworld is still viewed from above, but it’s more like a Dragon Quest game – You can only move onto set squares and there’s various towns, caves and dungeons to enter. Wander around too long and (visible) enemies will pop up – collide with one of them and you’ll be taken to a battle scene with the enemies in it as well as the location depending on the type of square you were on.

Check out more of the review at the link below.

Source: Nintendo Life