Posts Tagged ‘Top Posts’

So Many Me (PC) – GameSaga Review

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We recently had the opportunity to review So Many Me from Extend Interactive & Origo Games. It’s a cute, charming puzzle-platformer that will lure you in with thoughts of fun-filled adventures and then make you beg for mercy with its challenging puzzles. Want to know more? Read on for our full review.

Graphics – 7.5/10 – So Many Me may not blow you away with graphical prowess, but what is there is well done and is well-suited to the nature of the game. The game is meant to be a fun whimsical romp through the land of Xio and the art style definitely helps set the mood for this theme. Characters and enemies are easily distinguishable and your Me’s convey a lot of personality despite being little slime-like creatures. So Many Me feels like a children’s storybook or younger audience comic book come to life and if you’re just playing the game without trying to progress, the setting will surely put a smile on your face.

Sound/Music – 9/10 – Music in So Many Me is very well done. I came away quite impressed with it and like the graphics, it is also well-suited to the game’s theme. It’s very pleasing to listen to and would make good background noise to do just about anything while listening. I’m not sure if a soundtrack is available or not, but even without one, you can still just load up the game and sit there with it running and listening to the cheery tunes. Sound meanwhile is not as impressive in my opinion, though it is by no means bad, it’s just okay. I did like the “voices” of the Me’s though and thought that this added to their charm.

Gameplay – 8/10 – Games like this are designed to have gameplay be the bread and butter and this is certainly the case with So Many Me. The game is a puzzle-platformer as I mentioned above. As such, there are numerous puzzles throughout each level for you to solve. Some are optional, though there are others that required in order to complete a level. Optional ones generally lead you to areas where you can collect the various artifacts that are strewn about the levels. There are gold rings for example which you can exchange in one of the hub worlds of the game to a NPC who will give you various abilities in return. Some of the platforming segments in the game require nearly precision inputs and thus can be challenging if you’re not used to this type of game. Fortunately, the developers at Extend Interactive were kind enough to give players infinite lives so you can keep on trying. So Many Me also features transformations where you can change your Me’s into larger characters with different abilities. One of the first ones you gain access to is a dinosaur looking one who is heavier and thus can break through blocks by falling from great heights. He can also whip enemies and other blocks with his tail. Fortunately you can switch back and forth from this form to your group of Me’s whenever you want and some levels even require you to do this in order to progress. It’s a fun mechanic and one I enjoy in platforming games.

Story – 5/10 – The story in So Many Me doesn’t seem to be that apparent or obvious. Though being a puzzle-platformer, that is to be expected. The game even makes fun of the tropes of platformers where the hero is tasked with a quest to save the world and the NPC you meet seems frustrated that the Me’s didn’t let him finish explaining the game’s story/objective. I thought that was pretty fun and a nice touch for those of us who have played dozens of platformers before. Basically your objective is to guide Filo and your group of Me’s through their adventure in the land of Xio.

Challenge – 8/10 – Now challenge, that is another area where So Many Me truly shines. If you’re looking for a difficult game, you should check out So Many Me. It starts off simple enough and you’ll probably think, oh this isn’t so bad. Well just wait until you get to later levels. You’ll have to use enemies to bounce across dozens of spike covered platforms, quickly switch back and forth from block form to your Me form and still dodge enemies at the same time. As I mentioned above, certain sections of the game require the utmost precision and if you make even the slightest error, there’s no recovery from it and you will die. But like I said, you have infinite lives, so it’s not as bad as it could be in that regard.

Replay Value & Fun Factor – 7/10 – So Many Me features support for Steam Achievements and there’s 30 total to unlock in the game. There’s also tons of different costumes you can unlock as well to change the appearance of your Me’s. As I mentioned earlier, you also will be able to unlock different abilities to help you progress through the game, which is a trait not usually seen in games like this. If you can get past the challenging parts, there’s a lot of fun to be had in So Many Me. And you’ll want to keep trying just to see what is thrown at you next and to find more of your Me buddies.

Buy It Or Not? – Try The Demo, Buy If You Like It! – Games like So Many Me are not going to appeal to everyone as it is a difficult game in my opinion. As such, I would recommend you check out the free demo that is available on Steam to decide whether or not you’d be interested in it. Like I said, the game definitely is a fun experience if you can muster through the difficult areas and the music and graphics are quite pleasing and makes you just want to give the game a hug. Filo and the other Me’s are quite adorable and if their budget allows for it, I think Extend & Origo should market plush toys of them. That would be a neat thing for fans of the game and also advertise it as well.

Overall (Average) – 7.4/10

Overall (Non-Average) – 8/10 – I bumped up the score a little bit for So Many Me because overall I like the game. It just can be very difficult at times and this might make you want to throw your controller across the room, but if you persevere, there’s a lot to like in the game. Plus I really enjoyed the art style and the music for So Many Me as I mentioned above. So be sure to check it out on Steam. You can download a free demo and pick up the full version of the game for just $14.99.

Source: GameSaga Original

Image: Extend Interactive

GameSaga Podcast Episode 31

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Our latest episode of the GameSaga Podcast, Episode 31 is now available! This week we discuss Persona Q: Shadow of the Labyrinth, Nintendo Downloads, the Weekly Smash Up, the XBL Update, Forza  Horizon 2, the PSN Weekly update, Warriors Orochi 3 Ultimate, delays for Battlefield Hardline & Dragon Age: Inquisition, and more! You can stream the show or download it below. Missed a previous episode of the GameSaga Podcast? Simply click here to visit our Podcast Archive for all past episodes!

Source: GameSaga Original

Weekly Smash Up For The Week Of July 21st – July 25th, 2014 – Super Smash Bros. For Nintendo 3DS & Wii U Screenshots

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A bit of a quieter week for the Weekly Smash Up for the week of July 21st – July 25th, 2014. As there wasn’t a presentation this past week. Our first screenshot this week shows us Robin (who was just revealed in the week prior) fighting against Pit. Sakurai-san tells us that the image shows Robin using an ability called Nosferatu. This is the first ever move for the Smash Bros. series that will recover damage while dealing damage to your opponent. You’ll also get a bonus to the attack’s strength when attacking with it from behind. Sakurai also says that this ability was not found in Fire Emblem Awakening but it’s possible that it might make its way to the FE series.

We move on to take a loot at the Great Fox from Star Fox: Assault (and other games in the Star Fox series). The Star Fox mobile command center has been a stage in all previous Smash Bros. games and it’s likely it will be in these entries as well, though Sakurai doesn’t directly confirm this in the post, but rather hints at it saying that fights would be taking place on top of it.

Speaking of stages, we move on to a screen showing a stage which had already been announced, Wily’s Castle from the Mega Man series. This particular screen shows it as it appears in the 3DS version. As previously announced, the Yellow Devil will be featured on this stage and is seen in this image. Sakurai also mentions that this stage and the boxing ring stage will make appearances in both versions of the game even though most stages will be different between the two versions of the game.

We continue with the stage theme in our next image as take a look at an exclusive stage for the 3DS version. This is a stage based on Tomodachi Life. If there are characters in a room, then the walls will disappear as long as someone is in the room. If no one is in a room, then the walls are put up and you cannot see in that room until someone enters. Sakurai-san mentions that the rooms will be random selections from a group of different ones.

The next screen is a follow-up to the Tomodachi Life stage post and shows us a Mii who is living in a room on the stage. The Miis that are able to appear are ones that are on your 3DS system. It’s unknown if they interact with the fighters or not, but it appears that they will just be part of the background of the stage.

Another screenshot from the 3DS version here. This is the menu screen for Super Smash Bros. For Nintendo 3DS. This is the first image of the menu and it appears to be styled in a similar fashion to to Brawl’s. We see a bunch of different options here. There’s Smash, Online, Challenge, Smash Run, StreetPass, Games & More, and curiously, a small option that is labeled Wii U. What is this? Who knows? Perhaps you can control the Wii U version with your 3DS? Perhaps the two versions can connect to each other in some other fashion? Maybe it’s for transferring data between the two versions? I guess we’ll find out what this does later this year when both versions are released.

We wrap up the week with a follow-up image showing us what the bottom screen will look like when you’re on the main menu in the 3DS version. According to Sakurai, this will show an image that corresponds to each game mode. The bottom screen will also feature touch buttons for info on how to play the particular mode and something called powers.

Source: Miiverse

North America – Nintendo Download For July 24th – July 30th, 2014

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Here is this week’s Nintendo Download for North America for July 24th – July 30th, 2014.

Wii U eShop

  • Wooden Sen’SeY

Wii U Virtual Console

  • Ufouria: The Saga (NES)

Other Releases This Week – Wii U

  • Master Reboot
  • Super Toy Cars

Permanent Deals & Sales – Wii U

  • Chubbins

Limited Time Deals & Sales – Wii U

  • Trine 2: Director’s Cut
  • Poker Dice Solitaire Future

3DS eShop

  • Siesta Fiesta

3DS Virtual Console

  • Blaster Master (NES)

Other Releases This Week – 3DS

  • 101 Pony Pets 3D
  • Pick-A-Gem
  • Scooby Doo! & Looney Tunes Cartoon Universe: Adventure

Limited Time Deals & Sales – 3DS

  • Joindots Game Sale – 3D Game Collection, Gardenscapes, Jewel Match 3 and other Joindots games are on sale.

Source: Nintendo

PSN Weekly – July 22nd – July 28th, 2014

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Here’s this week’s PSN Weekly for the week of  July 22nd – July 28th, 2014, your weekly edition of PlayStation Store Updates.

PlayStation 4 PLAY 2014 Pre-Orders

  • CounterSpy
  • Hohokum
  • Rogue Legacy
  • The Swapper

PlayStation 4 Games

  • Oddworld: New ‘n’ Tasty
  • Tour De France – Season 2014

PlayStation 3 Pre-Orders

  • CounterSpy
  • Hohokum
  • Rogue Legacy
  • The Swapper

PlayStation 3 Games

  • Atelier Rorona Plus: The Alchemist of Arland
  • Entwined
  • Might & Magic: Duel of Champions Forgotten Wars

PlayStation Vita Games

  • Atelier Rorona Plus: The Alchemist of Arland
  • Entwined
  • Draw Slasher Bundle

Instant Game Collection – PS4

  • Towerfall Ascension
  • Strider

Instant Game Collection – PS3

  • Dead Space 3
  • Vessel

Instant Game Collection – PSV

  • Muramasa Rebirth
  • Doki-Doki Universe

Check out the rest of the list after the jump.

Read more »

XBL Update – July 22nd – July 28th, 2014

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Here’s this week’s XBL Update for the week of  July 22nd – July 28th, 2014.

Games With Gold – Xbox One

  • Guacamelee! Super Turbo Championship Edition – July 2nd – July 31st
  • Max: The Curse of Brotherhood – July 1st – July 31st

Games With Gold – Xbox 360

  • BattleBlock Theater – July 16th – July 31st

Xbox Live Arcade – Xbox 360

  • Teenage Mutant Ninja Turtles: Training Lair
  • Might & Magic: Duel of Champions – Forgotten Wars – Unconfirmed, was supposed to release previously, but has yet to do so.
  • The Walking Dead Season Two Episode 4: Amid the Ruins

Demos – Xbox One

  • Destiny Beta (July 23rd – July 27th Only)

Demos – Xbox 360

  • Destiny Beta (July 23rd – July 27th Only)

See the rest of the list for this week after the jump.
Read more »

Concursion (PC) – GameSaga Review

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We were recently given the opportunity to review Concursion, the retro style mash-up from Puuba Games & Mastertronic. As you may have seen on our Twitch channel the past few weeks, we’ve been finishing up the game and streaming footage. The game was tons of fun though it sure had its stressful moments. If you like old school games that will challenge you but still maintain a fun factor, you should check out Concursion. It’s available on Steam, for only $11.99. Want to know what we thought of the game in more detail? Read on for the full review.

Graphics – 7/10 – The graphics in Concursion are vivid, vibrant, and well suited to the game, but let’s be honest, this is not going to wow you with graphical prowess. Why? Because that is not what this game is about. It’s intended to be a retro-style game with 16-bit inspired graphics. Thus, graphics are mainly there to give the player something to look at and be able to distinguish themselves from enemies. That being said, some of the background art in the various stages is just gorgeous in my opinion. Very nicely done and would make nice wallpaper on a computer. Could the game look nicer? Yes, but it could also look a lot worse, and like I said, it’s not intended to be a gritty, realistic, art house type style.

Sound/Music – 7/10 – The music in Concursion is fairly catchy and nice to listen to as you to try to progress through the levels. It doesn’t oversaturate the levels, but provides a good background setting and allows you to concentrate on the gameplay, but still enjoy a nice relaxing theme. Same thing goes for the sound effects. Though I will admit, you will likely get sick of hearing the death sound effect as I know I did, as this is a tough game in spots and thus you’ll likely hear the death noise over and over again.

Gameplay – 9.5/10 – Now this is where Concursion truly shines. Puuba Games has developed quite an impressive amalgamation of genres. There’s platformer stages, Ninja Gaiden inspired stages, Pac-Man like stages, jet pack stages, and spaceship style stages resembling classics like the Gradius & R-Type series. And on top of all that, they even mix the different genres together within a single stage at times. Sometimes it’s two or three types, sometimes it’s all five. It really makes for an interesting gameplay mechanic and is something you don’t usually see a lot of in the industry. Most games stick with one or two genres, maybe three, but Concursion goes full-bore with five different ones in the same game, mixing them throughout like a fine cocktail of gaming goodness. And just when you think you’ve got things down and you’ve learned how the game will throw things at you, it’ll spin things around you and make you play the same exact kinds of stages in different ways. To conquer Concursion, you will truly have to master the different genres and be able to switch between them with only a few seconds of time to prepare.

Story – 6.5/10 – While the gameplay is phenomenal in Concursion, the story is somewhat bland and not too compelling in my opinion. That’s not to say it’s horrible or anything, it just is seemingly the same kind of thing we see in a lot of platformer type games. Though admittedly Concursion is more than just a platformer. But there is quite a big twist near the end of the game which reveals that the story is not all it seems to be and this twist is something that isn’t usually done in games like this, so that makes it a bit different from your average platformer type game. It’s a nice surprise, though it kind of makes you wish this had been revealed sooner and expanded upon further, as it would make it easier in my opinion to get into the game’s story and your objective.

Challenge – 9.5/10 – Wow…just wow. At first glance, you might think to yourself, how can a game like Concursion be difficult? Surely it’s just another cute platformer like so many games were back in the 1980s and 90s, right? Well, you’d be wrong, quite wrong. Why is that? Because this is much, much more than a mere platformer. As I mentioned above, there are a whole four other genres included within the game, puzzle, action, shoot-em-up, and adventure. So it’s not just a platformer. And let me tell you, this game will have you wanting to throw your controller at your monitor. It is that tough. Are there easy spots in the game? Yes, of course there are. But there’s plenty of hard sections as well that more than make up for this. There were certain levels I was stuck on for days and must’ve attempted 30 times or more before I was finally able to clear them. These types of stages require nearly 100% perfection on the controls and the gameplay mechanics in order for you to progress, so if you don’t have a solid grasp of these things, be prepared to struggle. Fortunately once you clear a stage like this, the game usually gives you a break and has several easier levels afterwards to help bring your frustration level back down to normal. And keep in mind, this has thus far said NOTHING about the collectible gem shards in the game. This is just to clear a level. To truly beat a level and accomplish everything, you have to collect around three to five gem shards in each stage. All while dodging the multitudes of enemies, avoiding falling the numerous pits, performing insane jumps, maneuvering through spiked corridors, and much, much more. While you’re flinging your controller towards your screen, you’ll likely rip out your hair as well. All I can say is, just take a break and come back to it in another day or two and maybe you’ll finally get past the super difficult parts. Concursion is definitely old school with its challenge, but fortunately, the game gives you infinite lives, so as long you reach checkpoints, you’ll rarely ever have to start a stage over completely.

Replay Value & Fun Factor8/10 – Concursion is a fun game overall, in my opinion. Is it tough? Yes, but it feels oh so rewarding when you finally clear a tough section of the game and even more so when you finally beat the game itself. That being said, this game will likely frustrate you, especially if you’re not used to retro style gaming. But even with the challenging portions, switching between different genres in the same game and even in the same level is an interesting mechanic and makes for a fun time. It’s somewhat similar to games like The Lost Vikings in that regard, though admittedly TLV didn’t switch genres on you, but rather had different abilities for the different characters. But you are required to switch between genres to progress in Concursion. If you do not, you will never complete the game. As far as replaying it goes, there are Steam achievements to unlock, gem shards to collect, and best time per stage leaderboards to conquer. Other than these things, there doesn’t seem to be much reason to play the game further once you have done all of this. I was unable to gather all of the gem shards in my play through and it’s possible that doing so may change the ending or unlock a hidden mode or feature, but that remains to be seen.

Buy It Or Not? – Buy! – If you like the idea of retro style gaming and are okay with games that will make you angry from how difficult they are, you’ll find a lot to like in Concursion. The game is difficult for sure, but not so much that you will play it thousands of times and never make it through. I mean, this isn’t Iron Tank after all. And even when you finish the game, you still can go through and collect gem shards you missed, unlock Steam achievements, and try to reach the top of the leaderboards for each stage with the fastest completion time. Concursion is only $14.99 on Steam, so there is a lot of game here for just $15. It’s well worth the money if you like the idea of retro inspired gaming and want something that will challenge you and still be fun at the same time.

Overall (Average) – 7.92/10

Overall (Non-Average) – 8.5/10 – I bumped the score up a bit for Concursion because it is just a fun game overall. Is it perfect? No, but few games are. There is a lot to like here in Concursion. The challenge is insane in the game and the gameplay itself is brilliant and makes me hopeful that game will do well enough to warrant a sequel. I’d love to see more games that utilize this type of mechanic, changing gameplay styles on the fly in levels.

Source: GameSaga Original

Europe – Nintendo Download For July 21st – July 27th, 2014

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Here’s the Nintendo Download for Europe for the week of  July 21st – July 27th, 2014.

Wii U Download Only

  • Super Toy Cars
  • Wooden Sen’SeY
  • Master Reboot

Wii U Virtual Console

  • Mega Man 5 (NES)
  • Mega Man 6 (NES)
  • Mega Man Battle Network (GBA)

Wii U Limited Time Deals & Sales – Must Own NES Remix or NES Remix 2

  • Super Mario Bros.
  • The Legend of Zelda
  • Dr. Mario
  • Excitebike
  • Clu Clu Land
  • Ice Hockey
  • Urban Champion

3DS Download Only

  • Siesta Fiesta

3DS Limited Time Deals & Sales

  • Pokémon Link: Battle!
  • Aqua Moto Racing 3D
  • Snow Moto Racing 3D
  • Real Heroes: Firefighter 3D Download Version

Source: Games Press

GameSaga Podcast Episode 30

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Here is this week’s edition of the GameSaga Podcast. This is Episode 30 of the GameSaga Podcast! This week we discuss Fatal Frame: The Black Haired Shrine Maiden, Super Smash Bros. For Nintendo 3DS & Wii U, Nintendo Downloads, the Weekly Smash Up, the XBL Update, Don’t Starve: Reign of Giants, the PSN Weekly update, and more! You can stream the show or download it below. Missed a previous episode of the GameSaga Podcast? Simply click here to visit our Podcast Archive for all past episodes!

Source: GameSaga Original

Weekly Smash Up For The Week Of July 14th – July 18th, 2014 – Super Smash Bros. For Nintendo 3DS & Wii U Screenshots

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Here is the Weekly Smash Up for the week of July 14th – July 18th, 2014 where we review the screenshots of Super Smash Bros. For Nintendo 3DS & Wii U that Masahiro Sakurai has posted on the Smash Bros. Miiverse Community from the past week. Our first screenshot this week shows us a new trophy. This is Rayman from the Rayman series of games by Ubisoft. Sakurai-san says Ubisoft made this 3D model themselves specifically for use in Super Smash Bros. For Nintendo 3DS & Wii U.

We move on to a new character reveal! Robin will be joining the battle as revealed during the live stream on Monday (which had a live blog for). Robin is the player avatar from Fire Emblem Awakening and will be playable in both male & female forms.

Speaking of character reveals, our next screen confirms the return of Captain Falcon from the F-Zero series! Many people online were speculating that Falcon would not be back and thus I’m sure many are happy he has been confirmed as returning to the series. It wouldn’t have made much sense to leave him out IMO as he has been in every entry in the series thus far. The only other characters from the original game on the N64 yet to be confirmed for Super Smash Bros. For Nintendo 3DS & Wii U are Ness (from Mother/EarthBound) and Jigglypuff (from Pokémon).

We continue with character reveals and get confirmation of another new playable character, Lucina from Fire Emblem Awakening. According to Sakurai, Lucina’s abilities will be the same as Marth’s, though her control style is slightly different because of how her sword functions.

Sakurai then talks about character slots vs alternate genders/costumes in the next screen. He says that if there is any difference in abilities, then that means there needs to be a new slot for that character, hence why Lucina gets her own slot, but the different genders for the Wii Fit Trainer, Villager, & Robin do not.

In the next screenshot, we see a closeup of Lucina and Sakurai-san says that this will probably not be visible in-game, but she will have the Mark of Naga in her left eye. This indicates that she is a descendant of Ylissean royalty according to Fire Emblem Awakening.

Next up, we take a look at some of Robin’s attacks. Robin will use both swords and books to fight. His main sword is called the Levin sword and is activated through the use of smash attacks. But just like in FEA, the sword will break after a certain number of uses and will need time to be regenerated. If your Levin sword is unavailable, Robin will use a bronze sword instead.

The next screen shows us a book (or tome) attack called Arcfire. Arcfire summons fire from above and then launches it in a pillar towards your opponent(s). Sakurai also says that Robin’s tome will vary based on which special attacks he uses.

We then see a screenshot of a 3DS-exclusive stage, the Living Room. We also get confirmation that Nintendo has added cats into the game that seemingly will function sort of like the dogs from Nintendogs. Of course cats were found in Nintendogs + Cats on the 3DS.

The week is is wrapped with a look at Screen K.O.’s This of course is where you or your opponent(s) are launched towards the screen as you are thrown out of  the level due to a usually high percentage of sustained damage. This particular screen shows Mario & Little Mac on the receiving end of a Screen K.O. Sakurai-san also mentions that when you’re playing in a time limit match, Star K.O.’s will stop occurring when it gets close to the end. This might be true of Screen K.O.’s as well, but this is unknown as of now.

Source: Miiverse